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Agency by Design: Bring Maker-Centered Thinking Routines to Your Classroom

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Colorado Convention Center, 203

Participate and share: Interactive session
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Presenters

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Media Arts Production Teacher
Eleanor Roosevelt High School
@AMBatten
Experienced Media Arts Production teacher with a demonstrated history fo working in the education field including Kindergarten, Technology Integration, Professional Development, and Media Arts Production. Skilled in K-12 Education, classroom management, lesson planning, educational technology, media arts production, and Administration Certification.
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Technology Teacher
Prince George's County Public Schools
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Education Consultant
BJLFELTCLAYMAKER LLC
@feltclaymaker
Ms. Liedahl is the Media Arts Instructional Specialist in the Department of Creative and Performing Arts for Prince George's County Public Schools in Maryland. Her responsibilities include managing, training, and supporting Media Arts teachers at the elementary school, middle school, and high school levels, coordinating Media Arts professional development, and supporting all creative arts supervisors and teachers in general. She also serves on several district, state, and national committees. Embracing the Universal Design for Learning (UDL) framework, Ms. Liedahl promotes cross-curricular collaboration with technology and arts integration, including Science, Technology, Engineering, Arts, and Mathematics.

Session description

In this interactive session, we will introduce the concepts of maker-centered learning, look closely at the design of objects and systems, explore complexity of these designs, and find opportunities to improve the world around us to make objects and systems more effective, more efficient, more ethical, or more beautiful.

Purpose & objective

Maker-centered learning is not a new concept. However, emerging trends suggest that hands-on learning, problem- and project-based inquiry encourages a “DIT” or Do it Together mentality, crossing boundaries and expanding the scope of relevant teaching and learning. Our session will address this reality and explore ways to build student agency through voice and choice in interacting with each other and the world around them.

Thinking Routines are mini-strategies to encourage active processing and build on learners’ background knowledge. Participants will engage in several maker-centered thinking routines including “Parts, Purposes, Complexities,” and explore systems thinking using the “Parts, People, Interactions” activity. Slowing down to think through the complexities and make connections while designing and planning any type of maker project opens up more design possibilities and interactions that might not have occurred without this strategy.

As a result of attending this session, participants will have experienced maker-centered thinking routines, have access to lesson plans and resources from the Agency by Design website, and be able to bring these strategies into their classrooms right away, without needing to purchase any expensive materials or equipment.

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Outline

The presenters will introduce what "maker-centered learning” is and how it can be embedded in ANY curriculum or subject (10 min). The presenters will share a real class experience with a second-hand store purchase of “Violet,” a stuffed toy that was taken apart and the embedded electronics (LEDs, microphone, speaker, recordings) disassembled and labeled (10 min). Next, participants will engage in the “Parts, Purposes, Complexities'' thinking routine, considering a computer keyboard or other object such as shoes, a watch, or a pen (15 min). After the activity, several questions will be shared and discussed: “What kind of thinking does this routine encourage? When and how can this routine be used? What are some implications of making students’ thinking visible? (10 min) To conclude, ideas and considerations for putting this thinking into practice will be shared. (5 min)

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Supporting research

http://www.agencybydesign.org/

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
A notebook or journal will be helpful when drawing observations or reflecting on learning. A mobile device will work just as well.
Subject area:
STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.