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The purpose and objective of the presentation provide an example or case study for implementation of a VR program (specifically Prisms) their school. Insight on challenges that may arise, solutions, student and teacher feedback, are aimed at helping others determine how they can also begin to introduce VR in meaningful ways in their classrooms.
A basic knowledge of VR technology (specifically the Pico Neo 3 headset) will be gained, empowering participants to more confidently investigate and explore what VR technology may work best for them.
Presentation:
- What is Prisms
- What is the science behind prisms
- What is the procedure/pedagogy
- Our path to implementation
- Getting Started
- Buy in
- Road blocks
- Solutions
- Results
Demo Lesson - we will have a handful of headsets available for teacher to engage in a demo lesson, while casting to participant devices to allow them to work in teams. We will also in engage in a debrief.
Q&A session
Mulligan, J., Woolcott, G., Mitchelmore, M. et al. Connecting mathematics learning through spatial reasoning. Math Ed Res J 30, 77–87 (2018). https://doi.org/10.1007/s13394-017-0210-x
Buckley, J., Seery, N. & Canty, D. Investigating the use of spatial reasoning strategies in geometric problem solving. Int J Technol Des Educ 29, 341–362 (2019). https://doi.org/10.1007/s10798-018-9446-3
https://www.prismsvr.com/