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4 Steps for Supporting your Students' Creativity with BookWidgets

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 21

Participate and share: Poster
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Presenters

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Veteran ELA Educator + Adjunct Professor
Southern Regional HS / The College of NJ
@KtBkr4
@KateBake1
Kate Baker, M.Ed and MAIT, is Head of Community Engagement for BookWidgets, a 20+-year veteran high school English teacher, board member of the Flipped Learning Network, & contributing author of "Flipping 2.0: Practical Strategies for Flipping Your Classroom." Kate adeptly integrates technology and SEL in her professional development experiences using flipped-blended learning strategies and has been recognized as a PBS LearningMedia Local Digital Innovator, American Graduate Champion, and NCTE-CEL Teacher-Leader of Excellence. Passionate about amplifying authentic learning with edtech, Kate shares her expertise with the global education community via Twitter @KtBkr4 and LinkedIn.

Session description

Discover how to enhance student creativity with BookWidgets. Learn to teach foundational concepts, share multimedia content via LMS, monitor student progress in real-time, and provide personalized feedback. This session will offer practical strategies to engage students and foster collaborative, creative learning environments.

Purpose & objective

The purpose of our presentation, "4 Steps for Supporting your Students' Creativity with BookWidgets," is to empower educators with the knowledge and tools to enhance student creativity through technology. Participants will learn how to teach and reinforce foundational concepts using customizable, interactive activities, share digital content to foster student collaboration, monitor student progress in real time, and provide personalized feedback. We will address the challenge of engaging diverse learners by showcasing how BookWidgets transforms static content into dynamic learning experiences such as webquests and games. Utilizing models like the SAMR (Substitution, Augmentation, Modification, Redefinition) model, we will demonstrate effective lesson plans and instructional strategies. Evidence of success will be provided through classroom data, highlighting improved student engagement and learning outcomes. Participants will leave equipped to integrate these tools and strategies into their teaching practice, enhancing both their instructional methods and their students' creative capacities.

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Outline

Introduction
- Content: Overview of the session objectives and introduction to BookWidgets.
- Activities: Visitors are welcomed and given a brief introduction.
- Engagement Tactics: QR code to a brief introductory video about BookWidgets.

Step 1: Teaching Instructional Content and Concepts
- Content: Strategies for teaching foundational concepts using interactive activities.
- Activities: Visual examples of transforming static content into webquests, games, and hotspot images.
- Engagement Tactics: QR code linking to a demo of creating and using these activities.

Step 2: Sharing Digital Content via LMS or Links
- Content: Methods for sharing content to promote engagement and collaboration.
- Activities: Visual walkthrough of sharing content via LMS and direct links.
- Engagement Tactics: QR code linking to examples of shared content and student collaboration strategies.

Step 3: Real-Time Monitoring During the Creative Process
- Content: Techniques for real-time monitoring and providing immediate support.
- Activities: Display of BookWidgets' monitoring tools and how to track student progress.
- Engagement Tactics: QR code linking to a tutorial on setting up real-time monitoring.

Step 4: Personalizing Feedback
- Content: Methods for providing personalized, actionable feedback to students.
- Activities: Scenarios showcasing personalized feedback using BookWidgets.
- Engagement Tactics: QR code linking to sample feedback templates and examples.

Evidence of Success
- Content: Case studies and success stories demonstrating the impact of BookWidgets.
- Activities: Data and testimonials from educators who have successfully implemented BookWidgets.
- Engagement Tactics: QR code linking to detailed case studies and testimonials.

Overall Process
- Visitors engage with the visual poster and QR codes at their own pace.
- Each section of the poster is designed to capture attention and provide concise, valuable information.
- QR codes offer deeper dives into each topic with interactive and multimedia resources.
- Educators are available to answer questions, provide demonstrations, and facilitate discussions as visitors engage with the poster.

Estimated Engagement Time: 15 minutes per visitor

The poster session will be interactive and self-guided, allowing participants to explore each step at their own pace, engage with digital resources via QR codes, and receive personalized support from presenters as needed.

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Supporting research

www.bookwidgets.com
www.bookwidgets.com/blog

Kurniawati, Nia, and Fuzi Fauziyah. "FOSTERING STUDENTS’ENGAGEMENT IN SYNCHRONOUS LEARNING USING INTERACTIVE WEB-BASED MEDIA." Indonesian EFL Journal 8.1 (2022): 13-22.

Lawrance, Paul Joseph, Antonio Moreira, and Carlos Santos. "The Gamification to improve learners' learning in Higher Education." Internet Latent Corpus Journal 11.2 (2021): 8-22.

Menon, Sujatha Aravindakshan. "Designing Online Materials for Blended Learning: Optimising on BookWidgets." Online Submission 2.3 (2019): 166-174.

Pitt, Edd, and David Carless. "Signature feedback practices in the creative arts: integrating feedback within the curriculum." Assessment & Evaluation in Higher Education 47.6 (2022): 817-829.

Shen, Sha, et al. "Teacher suggestion feedback facilitates creativity of students in STEAM education." Frontiers in Psychology 12 (2021): 723171.


Recognized Experts:

Sir Ken Robinson: An internationally recognized leader in the development of creativity, innovation, and human resources in education and business. His TED talk, "Do Schools Kill Creativity?" is one of the most viewed TED talks of all time.
Dr. Punya Mishra: Known for his work on the TPACK (Technological Pedagogical Content Knowledge) framework, which integrates technology into teaching in meaningful ways.
Dr. Ruben Puentedura: Developer of the SAMR (Substitution, Augmentation, Modification, Redefinition) model, which provides a framework for integrating technology into teaching to transform learning experiences.

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Session specifications

Topic:
Online tools, apps & resources
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
QR Codes
Web browser
Subject area:
STEM/STEAM, Language arts
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session