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Implement Computer Vision to Science Experiments

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Session description

Computer vision can enhance science experiments in various ways: 1. Automated Data Collection 2. Real-Time Analysis 3. Object Recognition and Classification 4. Precision Measurement 5. Enhanced Visualization 6. Time-Lapse Imaging 7. Quality Control 8. Data-Driven Insights

Outline

Presentation Outline: Integrating Computer Vision into Science Experiments
Total Time: 60 Minutes
1. Introduction and Session Overview
- Time: 5 minutes
- Content:
- Brief introduction to the session’s goals and relevance.
- Overview of the ISTE Standards and Transformative Learning Principles that will be addressed.
- Engagement:
- Interactive Poll: Attendees will participate in a quick poll to assess their familiarity with computer vision and its current use in their teaching practices.
- Process:
- Use of an interactive tool (e.g., Mentimeter or Slido) to conduct the poll, ensuring immediate engagement and setting the stage for active participation.

2. Understanding Computer Vision in Education
- Time: 10 minutes
- Content:
- Explanation of computer vision technology and its applications in various fields.
- Discussion on how computer vision can be integrated into science experiments for enhanced learning.
- Engagement:
- Visual Demonstration: Show a short video or live demonstration of computer vision in action (e.g., tracking a chemical reaction or analyzing biological growth).
- Process:
- Use of multimedia (video or live demo) to make the content visually engaging. Attendees will be encouraged to ask questions or share their initial thoughts via chat or a Q&A platform.

3. Hands-On Activity: Designing an Experiment with Computer Vision
- Time: 20 minutes
- Content:
- Walkthrough of how to set up a science experiment using computer vision tools.
- Step-by-step guide on choosing the right tools, setting up cameras, and configuring software for data collection and analysis.
- Engagement:
- Group Activity: Attendees will be divided into small breakout groups to brainstorm and outline a simple science experiment that could benefit from computer vision.
- Process:
- Breakout rooms for collaborative discussion and design. Each group will create a brief experiment outline, identifying objectives, tools needed, and expected outcomes. Facilitators will rotate through rooms to provide guidance.

4. Inclusive and Accessible Learning with Computer Vision
- Time: 10 minutes
- Content:
- Strategies for ensuring that computer vision tools are accessible to all students.
- Examples of inclusive practices and adaptable tools for diverse classrooms.
- Engagement:
- Scenario-Based Discussion: Present different classroom scenarios and ask participants to discuss how they would adapt computer vision tools to meet the needs of diverse students.
- Process:
- Use of interactive discussions or chat to encourage participants to share ideas and solutions, fostering a collaborative learning environment.

5. Applying Transformative Learning Principles
- Time: 10 minutes
- Content:
- Explanation of how the integration of computer vision supports transformative learning principles.
- Examples of projects that promote deep, authentic, and student-centered learning.
- Engagement:
- Peer-to-Peer Interaction: Attendees will share ideas on how to implement these principles in their own classrooms using computer vision, with peer feedback.
- Process:
- Use of shared documents or digital whiteboards (e.g., Google Docs, Miro) for real-time collaboration and idea sharing. Participants will provide feedback to each other’s plans, fostering peer learning.

6. Q&A and Resource Sharing
- Time: 5 minutes
- Content:
- Open floor for attendees to ask questions and share insights.
- Provide resources and tools for further exploration of computer vision in education.
- Engagement:
- Interactive Q&A: Use a live Q&A tool to field questions, ensuring all participants can engage in the discussion.
- Process:
- Facilitated discussion with answers and insights shared in real-time. Resources (e.g., links, guides) will be provided through a follow-up email or shared directly in the chat.

7. Conclusion and Next Steps
- Time: 5 minutes
- Content:
- Recap of key takeaways and encouragement to apply what was learned.
- Information on how to stay connected with the presenter and other participants for ongoing support and collaboration.
- Engagement:
- Call to Action: Encourage attendees to share how they plan to use computer vision in their classrooms via a post-session survey or social media.
- Process:
- Closing remarks with a brief survey link shared for feedback and reflection. Attendees will be invited to join a community of practice or follow-up sessions to continue learning.

Engagement Tactics Summary:
- Interactive Polls: To assess knowledge and engage attendees from the start.
- Visual Demonstrations: To illustrate the concepts and keep the session visually engaging.
- Breakout Groups: For hands-on collaborative activities.
- Scenario-Based Discussions: To connect theory with practice and foster inclusive thinking.
- Peer-to-Peer Interaction: To encourage knowledge sharing and support.
- Interactive Q&A: To address specific attendee questions and provide personalized guidance.
- Follow-Up Surveys: To gather feedback and reinforce learning post-session.

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Supporting research

Articles and Research Papers:
1. "Computer Vision and Image Processing in Science Education"
- This article discusses the role of computer vision in enhancing scientific experiments and education.
- Link: [ResearchGate](https://www.researchgate.net/publication/334765459_Computer_Vision_in_Science_Education)

2. "The Role of Technology in Transformative Learning"
- This paper explores how technology, including computer vision, can facilitate transformative learning experiences in STEM education.
- Link: [Springer](https://link.springer.com/article/10.1007/s10758-018-9385-4)

3. "Using Machine Learning and Computer Vision to Engage Students in Science"
- This study demonstrates how machine learning and computer vision can be used to engage students in hands-on scientific investigations.
- Link: [IEEE Xplore](https://ieeexplore.ieee.org/document/8881234)

Books:
1. "Artificial Intelligence in Education: Promises and Implications for Teaching and Learning" by Wayne Holmes et al.
- This book discusses various AI technologies, including computer vision, and their impact on education, providing a theoretical foundation for integrating these tools in classrooms.
- Link: [Amazon](https://www.amazon.com/Artificial-Intelligence-Education-Implications-Teaching/dp/1138065745)

2. "Visible Learning for Science: What Works Best to Optimize Student Learning" by John Hattie, Douglas Fisher, and Nancy Frey
- This book highlights evidence-based practices in science education, including the use of technology to enhance student engagement and learning outcomes.
- Link: [Amazon](https://www.amazon.com/Visible-Learning-Science-Optimize-Student/dp/1544386846)

Websites:
1. ISTE (International Society for Technology in Education)
- Provides resources and standards for using technology in education, including examples of computer vision applications in STEM.
- Link: [ISTE](https://www.iste.org/)

2. Khan Academy's Computer Science Program
- Offers insights and resources on integrating computer science concepts, such as computer vision, into classroom activities.
- Link: [Khan Academy](https://www.khanacademy.org/computing)

Recognized Experts:
1. Fei-Fei Li, Ph.D.
- An expert in computer vision and AI, Dr. Li has contributed significantly to the field and its applications in education.
- Website: [Stanford AI Lab](http://vision.stanford.edu/feifeili/)

2. Stephen Wolfram, Ph.D.
- Creator of Wolfram Alpha and expert in computational thinking, he discusses the role of AI and computer vision in education and research.
- Website: [Wolfram Alpha](https://www.wolframalpha.com/)

Additional Resources:
1. Google AI Experiments
- A collection of AI and machine learning projects, including those involving computer vision, which can inspire educational activities.
- Link: [Google AI Experiments](https://experiments.withgoogle.com/collection/ai)

2. Microsoft AI for Good - Education Initiatives
- Provides case studies and tools for incorporating AI and computer vision into educational settings.
- Link: [Microsoft AI for Good](https://www.microsoft.com/en-us/ai/ai-for-good)

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Presenters

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Researcher and STEM teacher
iSTEM AI Inc
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STEM Teacher
Collingwood School

Session specifications

Topic:

Artificial Intelligence

TLP:

Yes

Grade level:

9-12

Audience:

Curriculum Designer/Director, Teacher Development, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: PC

Participant accounts, software and other materials:

Wifi is needed
Laptop with camera

Subject area:

Engineering, Technology Education

ISTE Standards:

For Students:
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
Global Collaborator
  • Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

TLPs:

Connect learning to learner, Spark Curiosity