Event Information
The session will begin with a 10-minute introduction on the impact of fast fashion, setting the stage for the need for the EcoFashion EDU app. Next, a 15-minute demonstration will showcase how students use Thunkable or MIT App Inventor to design and manage the app, including addressing design constraints and risks. Participants will then engage in a 20-minute hands-on activity where they will brainstorm and plan their own app features, applying research strategies to gather relevant information. Throughout, peer-to-peer interaction will be encouraged, with 5 minutes at the end for sharing ideas and feedback. Device-based activities will be integrated to enhance engagement, and a short quiz will conclude the session to reinforce learning outcomes.
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Fletcher, K. (2014). *Sustainable fashion and textiles: Design journeys*. Routledge. ISBN: 978-0415644568.
Resnick, M., & Silverman, B. (2005). Some reflections on designing construction kits for kids. In *Proceedings of the 2005 Conference on Interaction Design and Children (IDC '05)*. Retrieved from https://web.media.mit.edu/~mres/papers/kits/kits.pdf
Papert, S. (1980). *Mindstorms: Children, computers, and powerful ideas*. Basic Books. ISBN: 978-0465046744.
Gwilt, A. (2014). *A practical guide to sustainable fashion*. Bloomsbury Publishing. ISBN: 978-2940496143.
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