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Green Wardrobe App School Style with Purpose, Wear Sustainably!

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HBGCC - Posters, Table 1

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Session description

In this session, attendees will explore the development of EcoFashion EDU, an app designed by elementary students to promote sustainable fashion practices. Participants will learn about key features like clothing exchanges, upcycling tutorials, and how the app educates on the environmental impact of fast fashion.

Outline

The session will begin with a 10-minute introduction on the impact of fast fashion, setting the stage for the need for the EcoFashion EDU app. Next, a 15-minute demonstration will showcase how students use Thunkable or MIT App Inventor to design and manage the app, including addressing design constraints and risks. Participants will then engage in a 20-minute hands-on activity where they will brainstorm and plan their own app features, applying research strategies to gather relevant information. Throughout, peer-to-peer interaction will be encouraged, with 5 minutes at the end for sharing ideas and feedback. Device-based activities will be integrated to enhance engagement, and a short quiz will conclude the session to reinforce learning outcomes.

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Supporting research

Brown, T. (2008). Design thinking. *Harvard Business Review*. Retrieved from https://hbr.org/2008/06/design-thinking

Fletcher, K. (2014). *Sustainable fashion and textiles: Design journeys*. Routledge. ISBN: 978-0415644568.

Resnick, M., & Silverman, B. (2005). Some reflections on designing construction kits for kids. In *Proceedings of the 2005 Conference on Interaction Design and Children (IDC '05)*. Retrieved from https://web.media.mit.edu/~mres/papers/kits/kits.pdf

Papert, S. (1980). *Mindstorms: Children, computers, and powerful ideas*. Basic Books. ISBN: 978-0465046744.

Gwilt, A. (2014). *A practical guide to sustainable fashion*. Bloomsbury Publishing. ISBN: 978-2940496143.

Druin, A. (2002). The role of children in the design of new technology. *Behaviour & Information Technology*, 21(1), 1-25. doi:10.1080/01449290110108659

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Presenters

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English Coordinator
Colegio CEDI
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Technology teacher
CEDI
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Informatics Coordinator
Colegio CEDI

Session specifications

Topic:

Innovative Learning Environments

Grade level:

PK-12

Audience:

Teacher Development, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: PC

Subject area:

Social Studies or History, Technology Education

ISTE Standards:

For Students:
Knowledge Constructor
  • Use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.
Innovative Designer
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

TLPs:

Prioritize authentic experiences

Additional detail:

Student presentation