Event Information
Introduction to esports (5 Min)
- Definition
- PK-12 Use
- Collegiate
- Industry
Live Voting: how familiar are you with esports in PK-12 (via Google Smart Chip) (1 Min)
How do students take agency? Breaking it down (30 Min)
- Standard 1a: Setting goals - how outcomes are measured in several games, and relevant examples on how to track. Audience participation in some methods of tracking
- Standard 5c: Strategies and Patterns - examples of strategies and patterns for particular games, walkthrough of strategy guides created for program
- Standard 6c: collaboration and communication - examples of in-person collaboration as well as via communication tools. Streaming examples as additional reinforcement
How do you establish a program? (10 Minute)
- Equipment
- Costs
- Reuse of existing materials
Live Voting:
Relevant Data (5 Min)
- District Example
- What qualitative and quantitative data is available
Q&A (5 Min)
https://www.viewsonic.com/library/education/esports-schools-good/
https://www.ecampusnews.com/teaching-learning/2023/05/17/how-our-campus-created-an-inclusive-esports-program/
https://www.researchgate.net/publication/350420473_ON_THE_USE_OF_ESPORTS_IN_EDUCATIONAL_SETTINGS_HOW_CAN_ESPORTS_SERVE_TO_INCREASE_INTEREST_IN_TRADITIONAL_SCHOOL_SUBJECTS_AND_IMPROVE_THE_ABILITY_TO_USE_21ST_CENTURY_SKILLS