Event Information
Presentation Outline
1. Introduction (10 minutes)
• Content: Overview of the course “Technology & Education in the Modern Age” and its objectives.
• Engagement: Brief icebreaker activity to introduce participants and their interests.
• Activities: Participants share their experiences with integrating technology in education.
2. Life Skills for Collegiate Success (15 minutes)
• Content: Time management, productivity tools (Office 365, Google Workspace), and digital literacy.
• Engagement: Interactive discussion on challenges students face and strategies to overcome them.
• Activities: Small group discussions and sharing of best practices.
3. Technological Tools and Concepts (20 minutes)
• Content: Digital design (Canva, Adobe Spark), video production and editing, AI fundamentals, and emerging technologies (AR, VR, IoT).
• Engagement: Demonstrations of tools and their applications in educational settings.
• Activities: Hands-on activities with selected tools, peer-to-peer interaction to explore features.
4. Collaboration and Communication (15 minutes)
• Content: Modern communication tools and online collaboration strategies.
• Engagement: Role-playing scenarios to practice communication and collaboration.
• Activities: Group activities to simulate remote learning and project collaboration.
5. Final Project Showcase (20 minutes)
• Content: Overview of the final project where students integrate technology into real-world scenarios.
• Engagement: Presentation of sample projects and discussion on their impact.
• Activities: Participants brainstorm and outline their own project ideas in small groups.
6. Q&A and Wrap-Up (10 minutes)
• Content: Recap of key points and open floor for questions.
• Engagement: Interactive Q&A session to address specific queries and provide additional insights.
• Activities: Participants share their takeaways and next steps.
Process and Engagement Tactics
• Peer-to-Peer Interaction: Frequent small group discussions and activities to foster collaboration and idea sharing.
• Device-Based Activities: Hands-on practice with productivity tools, digital design software, and emerging technologies.
• Interactive Demonstrations: Live demonstrations of tools and techniques to engage visual and kinesthetic learners.
• Role-Playing and Simulations: Scenarios to practice communication and collaboration skills in a controlled environment.
• Brainstorming Sessions: Group activities to generate and refine project ideas, encouraging creativity and critical thinking.
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