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Tech-Savvy Success: Empowering First-Year Students with Essential Digital Skills

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HBGCC - Posters, Table 33

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Session description

Discover an innovative course model designed to equip first-year students with essential digital and life skills. Attendees will learn effective strategies for integrating technology into education, enhancing productivity, and fostering collaboration, preparing students for academic and professional success in the digital age.

Outline

Presentation Outline
1. Introduction (10 minutes)
• Content: Overview of the course “Technology & Education in the Modern Age” and its objectives.
• Engagement: Brief icebreaker activity to introduce participants and their interests.
• Activities: Participants share their experiences with integrating technology in education.
2. Life Skills for Collegiate Success (15 minutes)
• Content: Time management, productivity tools (Office 365, Google Workspace), and digital literacy.
• Engagement: Interactive discussion on challenges students face and strategies to overcome them.
• Activities: Small group discussions and sharing of best practices.
3. Technological Tools and Concepts (20 minutes)
• Content: Digital design (Canva, Adobe Spark), video production and editing, AI fundamentals, and emerging technologies (AR, VR, IoT).
• Engagement: Demonstrations of tools and their applications in educational settings.
• Activities: Hands-on activities with selected tools, peer-to-peer interaction to explore features.
4. Collaboration and Communication (15 minutes)
• Content: Modern communication tools and online collaboration strategies.
• Engagement: Role-playing scenarios to practice communication and collaboration.
• Activities: Group activities to simulate remote learning and project collaboration.
5. Final Project Showcase (20 minutes)
• Content: Overview of the final project where students integrate technology into real-world scenarios.
• Engagement: Presentation of sample projects and discussion on their impact.
• Activities: Participants brainstorm and outline their own project ideas in small groups.
6. Q&A and Wrap-Up (10 minutes)
• Content: Recap of key points and open floor for questions.
• Engagement: Interactive Q&A session to address specific queries and provide additional insights.
• Activities: Participants share their takeaways and next steps.
Process and Engagement Tactics
• Peer-to-Peer Interaction: Frequent small group discussions and activities to foster collaboration and idea sharing.
• Device-Based Activities: Hands-on practice with productivity tools, digital design software, and emerging technologies.
• Interactive Demonstrations: Live demonstrations of tools and techniques to engage visual and kinesthetic learners.
• Role-Playing and Simulations: Scenarios to practice communication and collaboration skills in a controlled environment.
• Brainstorming Sessions: Group activities to generate and refine project ideas, encouraging creativity and critical thinking.

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Supporting research

Bond, M., Marín, V. I., Dolch, C., Bedenlier, S., & Zawacki-Richter, O. (2018). Computer-based technology and student engagement: A critical review of the literature. International Journal of Educational Technology in Higher Education, 15(1), 1-18. https://doi.org/10.1186/s41239-018-0100-0
Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001
Hsu, P. S. (2016). Examining current beliefs, practices and barriers about technology integration: A case study. TechTrends, 60(1), 30-40. https://doi.org/10.1007/s11528-015-0014-3
Ifenthaler, D., & Schweinbenz, V. (2013). The acceptance of tablet-PCs in classroom instruction: The teachers’ perspectives. Computers in Human Behavior, 29(3), 525-534. https://doi.org/10.1016/j.chb.2012.11.004
International Society for Technology in Education. (n.d.). ISTE standards for educators. ISTE. https://iste.org/standards/educators
Mouza, C. (2008). Learning with laptops: Implementation and outcomes in an urban, under-privileged school. Journal of Research on Technology in Education, 40(4), 447-472. https://doi.org/10.1080/15391523.2008.10782516
Stone, C., & Springer, M. (2019). Online student support: A framework for embedding support interventions into online courses. Journal of Learning Analytics, 6(3), 1-15. https://doi.org/10.18608/jla.2019.63.1

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Presenters

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Elementary Education Student
Randolph-Macon College
Undergraduate student
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Associate Professor
Randolph-Macon College
ISTE Certified Educator

Session specifications

Topic:

Academic and Behavioral Interventions

Grade level:

Community College/University

Audience:

Higher Ed, Teacher Development, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM), Other: Please specify

ISTE Standards:

For Educators:
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.

TLPs:

Connect learning to learner, Prioritize authentic experiences

Additional detail:

Student presentation