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Where STEM Meets Fun: a DIY Video Arcade

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Session description

Transform your classroom into a video arcade! Students coded video games in Scratch, crafted controllers using Makey Makey, designed posters with Adobe Express, made promotional videos in WeVideo, and 3D game tokens with SketchUp. This project blended coding, 3D modeling, graphic design, and video editing, turning students into game developers.

Outline

As a poster session, this project will offer an interactive and engaging experience for attendees. It will showcase the integration of various CTE disciplines into a cohesive and exciting learning experience.

The poster session will feature:

Interactive elements: Working examples of student-created Scratch video games, allowing attendees to experience the final products firsthand.

Visual displays: A poster illustrating how the four CTE disciplines (Video, Graphic Design, Coding, 3D modeling) were utilized throughout the project. Photos capturing the energy and excitement of the arcade event with other classes participating.

Informational resources: A QR code linking to the Google Slideshow used in class, providing attendees with access to tutorials, resources, and a step-by-step guide to implementing the project.

Real-world connections: Photos from the visit to the US Military Academy's eSports program, showcasing the broader applications of gaming and technology.

Tangible artifacts: Examples of student-made controllers using Makey Makey and 3D-printed tokens, demonstrating the hands-on, creative aspects of the project.

By exploring the different parts of the poster session, teachers will get a complete picture of how the project works and how well it worked for students. They'll be able to try out the games students made, see how different subjects were used in the project, and get resources to do the project themselves. Plus, they'll hear directly from someone who's done it all, getting valuable tips and ideas to use in their own teaching.

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Supporting research

The effect of educational game design process on students’ creativity: https://slejournal.springeropen.com/articles/10.1186/s40561-022-00188-9 (results: game design improved students' creative ability)

From players to creators: how game design is empowering students: https://www.edweek.org/sponsor/gamemaker/from-players-to-creators-how-game-design-is-empowering-students

Using Video Game Design to Motivate Students: https://www.niost.org/images/afterschoolmatters/asm_2017_fall/ASM_Fall17_Video_Motivate.pdf

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Presenters

Photo
Educational Technologist
West Point MS, DoDEA Mid-Atlantic
ISTE Certified Educator

Session specifications

Topic:

Computer Science and Computational Thinking

TLP:

Yes

Grade level:

6-8

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

None

Subject area:

Computer Science, Engineering

ISTE Standards:

For Students:
Innovative Designer
  • Develop, test and refine prototypes as part of a cyclical design process.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker
  • Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

TLPs:

Prioritize authentic experiences