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Personalize, Play, Progress: Riddle Rooms as Learning Tools

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Session description

Ditch the overwhelming drill & kill worksheets and save time grading and providing feedback. Participants will receive templates for over a dozen seasonal & thematic riddle room templates that are interactive, self-checking, engaging, and learner-driven that can be modified & differentiated for personalized learning.

Outline

Times will vary depending on the session that is approved
5 minutes: Participants will complete a sample Riddle Room
5 minutes: Why Gamify
5 minutes: Ways to modify / adapt
20 minutes: Share & Model Templates
5 minutes: Examples of Flipped Classroom Riddle Rooms
5 minutes: How to ensure engagement & accountability
5 minutes: How to use the templates & create riddle rooms
30 minutes: Model Edpuzzle, Quizizz, Formative, Book Creator, and Kami.
10 minutes: Break & Make
Participants will be engaged by first completing a sample ISTE Riddle Room. Throughout the presentation, participants will be encouraged to participate by answering riddles (small prizes will be given), siting examples of how this could be used in their classrooms, question breaks at the end of each section before continuing, and time to create their own riddle room with me available for support.

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Supporting research

https://www.trueeducationpartnerships.com/schools/gamification-in-education/

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Presenters

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Instructional Technology Integration Specialist
Smithtown Central School Distict

Session specifications

Topic:

Global Education, Collaboration and Perspectives

TLP:

Yes

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

The main focus will be on Google Slides.
We will access to Edpuzzle, Formative, Quizizz, Kami, but these are all web-based so nothing needs to be downloaded previously.

Subject area:

Elementary/Multiple Subjects, Special Education

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Empowered Learner
  • Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

TLPs:

Connect learning to learner, Elevate Reflection

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.