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Co-Teach Tech: Bringing Technology into the Co-Taught, Inclusion Classroom

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Virtual

Blended Content
Virtual Session
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Session description

Co-teaching is an inclusion model where a general and special educator collaborate together in one classroom to educate all learners. This session will focus on strategies for bringing technology into co-teaching to support both the educators and their students.

Outline

The Research Behind Co-Teaching (5 minutes)
Co-Planning with Technology (10 minutes)
Co-Instructing with Technology, Co-Teacher Models, and Inclusive Blended Learning Models (15 minutes)
Co-Assessment Strategies (10 minutes)
Other Instructional Technology Integration Ideas (5 minutes)
Q&A and Discussion (5 minutes)

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Supporting research

Cook, L. & Friend, M. (1995). Co-teaching: Guidelines for creating effective practices. Focus on Exceptional Children, 28(3), 1-16.

Nieves Licwinko, K. (2024). Technology integration among special education certified co-teachers in the inclusion classroom. Journal of Special Education Technology, 39(3), 363-377.

Pancsofar, N., & Petroff, J. G. (2016). Teachers’ experiences with co-teaching as a model for inclusive education. International Journal of Inclusive Education, 20(10), 1043-1053.

Scruggs, T. E., & Mastropieri, M. A. (2017). Making inclusion work with co-teaching. Teaching Exceptional Children, 49(4), 284-293.

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Presenters

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Director of Technology
Chester School District

Session specifications

Topic:

Accessibility

TLP:

No

Grade level:

PK-12

Audience:

District Level Leadership, School Level Leadership, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: PC, Chromebook, Mac

Participant accounts, software and other materials:

No specific platforms are needed. Links to resources will be provided and shared.

Subject area:

Special Education

ISTE Standards:

For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Designer
  • Apply evidence-based instructional design principles to create innovative and equitable digital learning environments that support learning.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.