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It's Time To Consider the Impact of EdTech on Classroom Culture

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HBGCC - Stars at Night Turbo Talk

Turbo Talk
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Session description

Edtech is always a gamble. Even research-backed tools flop in classrooms. How do we better select tools that get used, increase engagement, and have a positive effect on learning? The answer lies in fundamentally rethinking edtech's impacts and choosing tools that support healthy classroom culture.

Outline

1. Statement of the problem (7 minutes): The talk will kick off with a framing of the boom and bust cycles of edtech -- inviting the audience to list the hype cycles they've been through before.
2. Reframing the problem (6 minutes): This will transition to an examination of how these problems are framed, including by industry and in research. This framing almost universally focuses on "evidence," "transformation," "personalization," and "learning outcomes" while ignoring what teachers know intuitively: that edtech doesn't just impact learning that it affects and is shaped by classroom culture. And even some of the most "effective" tools, including those for personalization, alienate students from teachers and kill the joy of learning. This section will conclude with a return to Seymour Papert -- who argued this close to 40 years ago!
3. A new framework (7 minutes): To bring classroom culture into the fold, we need to reimagine the systems and rubrics we use to vet, select, and evaluate tools in schools. This section, focused on reflecting on defining classroom culture, will invite the audience to list the values they want to see reflected in edtech. This section will conclude with a visual framework that shows how these values can be incorporated into edtech vetting and evaluation.
4. What you can do (10 minutes): The concluding section of the talk will provide practical suggestions for how to get started on the path of centering classroom culturein edtech selection, vetting, and evaluation. This will included steps administrators and educators can take to articulate their vision for classroom culture, ways to gather baseline data on edtech's broader impacts, and examples of improvements to edtech vetting rubrics.

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Supporting research

This article serves as a companion to this talk and features some key references: https://www.edsurge.com/news/2024-04-12-it-s-time-to-ditch-the-idea-of-edtech-disruption-but-what-comes-next

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Presenters

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Senior Researcher
WestEd

Session specifications

Topic:

Classroom Culture and Management

Grade level:

6-12

Audience:

Curriculum Designer/Director, School Level Leadership, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Technology Education

ISTE Standards:

For Education Leaders:
Equity and Citizenship Advocate
  • Ensure access to technology, connectivity, inclusive digital content and learning environments that meet the needs of all students.
Visionary Planner
  • Include a wide range of perspectives from the community to develop and sustain a vision for using technology to advance student learning and success.
Systems Designer
  • Guide teams to establish equitable technology policies that support effective learning.

TLPs:

Cultivate Belonging, Ignite Agency