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ExoPET 3D: Sustainability Printing With Exotic PET, Arduino UNO and Ender V3

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Session description

Learn how 5th and 6th-grade students come up with solutions to reuse exotic PET materials and turn them into 3D printers and pencil filaments. Using Design Thinking, students empathize, research, design, develop, and program a prototype using Arduino UNO and Ender V3 components.

Outline

Introduction (10 minutes): Students will use a google presentation to talk about the context and historical background on the issue of environmental pollution by plastics. They will talk a bit about how the project relates to SDG 13: Climate Action and SDG 12: Responsible Consumption and Production.

Action (20 minutes): They will give a show of their prototype and explain what each component does and how the plastic is recycled into PET which will later be used to print a 3D model.

Conclusion (5 minutes): Students will give a short talk to raise awareness about the current situation of the environment and climate change, promoting the SDGs and the care of our planet.

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Supporting research

https://www.educaciontrespuntocero.com/noticias/reciclaje-e-impresion-3d/

https://www.autodesk.com/mx/solutions/3d-printing

https://www.bienestar.gob.mx/sibien/index.php/sustentabilidad/20-sustentabilidad/29-reciclaje-y-reutilizacion#:~:text=Reciclar%20implica%20que%20los%20residuos,un%20menor%20costo%20de%20producci%C3%B3n.

https://www.ecoologic.com/reciclaje-de-pet

https://www.un.org/sustainabledevelopment/es/climate-change-2/

https://www.un.org/sustainabledevelopment/es/sustainable-consumption-production/

https://www.un.org/sustainabledevelopment/es/2015/09/la-asamblea-general-adopta-la-agenda-2030-para-el-desarrollo-sostenible/

https://www.pt-mexico.com/noticias/post/plstico-reciclado-convertido-en-filamento-para-impresin-3d-

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Presenters

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Instituto Cumbres Villahermosa
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Instituto Cumbres Villahermosa
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Curriculum designer and Trainer
PrecepThor Edu
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Student
Instituto Cumbres Villahermosa
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Head of Educational Technology
Instituto Cumbres Villahermosa

Session specifications

Topic:

Project-, Problem- and Challenge-Based Learning

Grade level:

6-8

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

https://sites.google.com/edu.cumbresvillahermosa.com/exopet3d/p%C3%A1gina-principal

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Students:
Digital Citizen
  • Demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
Knowledge Constructor
  • Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Innovative Designer
  • Develop, test and refine prototypes as part of a cyclical design process.

Additional detail:

Student presentation