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Jumpstart Your Journey into Immersive Learning

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HBGCC - Innovation Arcade - Exploration Lab C

Exploration Lab
ISTELive Content
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Session description

Immersive technologies, such as VR and AR, are a fantastic way to engage and add relevance to learning. But here's the thing—you don't need expensive gadgets to start integrating immersive learning. It's all about finding the path that works for you. Let’s explore those paths, no matter your resources.

Outline

Introduction and Terminology (10 minutes)
Exploring Immersive Learning Entry Points (15 minutes)
Diving into the Metaverse: Leveraging Existing Resources (15 minutes)
Planning for Implementation & Classroom Integration (15 minutes)
Q&A and Wrap-up (5 minutes)

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Supporting research

Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments: https://doi.org/10.1109/TALE.2018.8615281
The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality: https://doi.org/10.1007/s10648-020-09586-2
Immersive Interfaces for Engagement and Learning: https://doi.org/10.1126/science.1167311

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Presenters

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K-12 EdTech Advisor
LindyHoc

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

No

Grade level:

PK-12

Audience:

District Level Leadership, School Level Leadership, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

none required

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.