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It’s Our Story, Let's Tell it! Build Global Connections with Immersive Storytelling.

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HBGCC - Posters, Table 31

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Session description

Build community through digital storytelling! Learn to use Book Creator and WeVideo to co-create stories with text, images, and voice. Boost engagement, foster connections, and take home a collaborative book to spark creativity and continue building connections beyond the event.

Outline

Outline
Introduction (10 minutes)
Content: Overview of the session objectives and agenda.
Engagement: Icebreaker activity to get participants talking and comfortable.
Activities: Quick introductions and sharing of expectations.
Section 1: Introduction to Book Creator and WeVideo (10 minutes)
Content: Brief introduction to Book Creator and WeVideo, highlighting their features and benefits for collaborative projects.
Engagement: Live demonstration of the basic functionalities of both tools.
Activities: Participants explore the interfaces of Book Creator and WeVideo on their devices.
Section 2: Planning the Collaborative Book (10 minutes)
Content: Guidelines on planning a collaborative book project, including theme selection and content organization.
Engagement: Group discussion to brainstorm ideas for the book’s theme and structure.
Activities: Participants form small groups and outline their book project.
Section 3: Creating Content in Book Creator (15 minutes)
Content: Step-by-step instructions on creating and adding content in Book Creator, including text, images, and multimedia elements.
Engagement: Hands-on activity where participants start creating pages for their collaborative book.
Activities: Groups work on their book pages, adding text and images.
Section 4: Adding Voice with WeVideo (15 minutes)
Content: Tutorial on using WeVideo to record and add voiceovers to the book.
Engagement: Demonstration of how to integrate WeVideo recordings into Book Creator.
Activities: Participants record voiceovers and add them to their book pages.
Section 5: Finalizing and Sharing the Book (10 minutes)
Content: Tips on finalizing the book, including editing and reviewing content.
Engagement: Instructions on how to share the completed book with others.
Activities: Groups finalize their books and prepare to share them with the session.
Conclusion and Q&A (10 minutes)
Content: Recap of key takeaways and next steps.
Engagement: Open floor for questions and discussion.
Activities: Participants share their main takeaways and how they plan to implement what they’ve learned.

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Supporting research

· Modern Classrooms Project
The Modern Classrooms Project offers a research-backed instructional model that emphasizes blended, self-paced, and mastery-based learning. This approach helps meet every student’s needs by allowing them to progress at their own pace and ensuring they achieve mastery before moving on1.
· Station Rotation Model
The Station Rotation Model is a blended learning approach that involves students rotating through different learning stations, including teacher-led, online, and offline stations. This model supports differentiation, student agency, and the development of 21st-century skills23.
· Edrenaline Rush
“EDrenaline Rush: Game-changing Student Engagement Inspired by Theme Parks, Mud Runs, and Escape Rooms” by John Meehan explores how to create thrilling and engaging learning experiences. The book provides practical tips and instructional design ideas to make learning fun and exhilarating like the excitement found in theme parks and escape rooms4.

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Presenters

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Educator
Coach Archie Duran Elementary
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Secondary Science Teacher
Marlborough Boys College
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STEAM teacher
Northside Christian School

Session specifications

Topic:

Global Education, Collaboration and Perspectives

TLP:

Yes

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Librarian, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Everything is web-based, nothing needed!

Subject area:

Interdisciplinary (STEM/STEAM), Language Arts

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

TLPs:

Connect learning to learner, Prioritize authentic experiences

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
Related exhibitors:
Book Creator,
WeVideo, Inc.,
Quizizz Inc.