Event Information
What content will be presented?
A: An overview of the Roblox project for teaching digital citizenship, including interactive gameplay experiences, digital exercises, gamified challenges, and guides for implementing these activities in the classroom.
A visit to a created Interactive Videos library for the audience to see as an alternate method to roblox.
How will you connect and engage the audience?
A: By demonstrating the Roblox game in action, allowing participants to experience how gaming enhances learning, and encouraging their involvement in activities to provide firsthand experience in digital citizenship education.
What activities will the audience participate in?
A: Participants will engage in gameplay to solve digital citizenship scenarios and discuss best practices for online safety and respect.
Time:
Explanation of the project: 2 minutes
Showcase of the game: 3 minutes
Audience playing Roblox: 7 minutes
Giving Interactive videos to audience: 1 minute
Answering questions and feedback: 2 minutes
Process:
The process for engaging the audience will include:
Roblox and Video Showcase: Explaining and demonstrating how the game and interactive videos work and the digital citizenship skills they cultivate.
Interactive Workshop: Allowing the audience to interact with the Roblox game and videos using their devices, fostering collaboration and learning.
Questions and Feedback Round: Inviting the audience to ask questions and share their thoughts about the project and their experiences with digital citizenship.
Book: “Digital Citizenship in Schools” by Mike Ribble - A comprehensive guide on integrating digital citizenship into educational practices.
Articles:
“The Role of Digital Citizenship in Education” - Common Sense Education
“Teaching Digital Citizenship: Why It Matters” - Edutopia
“How Video Games Can Teach Digital Citizenship” - Education Week