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Global Collaboration Playground: Passport to Social Good

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HBGCC - Playground B

Playground
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Session description

Embark on a global journey that empowers your students to become agents of social change. Collect passport stamps by engaging with interactive stations, listening to dynamic stage presentations from diverse voices, and obtaining innovative resources that inspire you to implement projects that focus on social good and drive real change.

Outline

Content and activities:
Digital Passport- To encourage participants to visit multiple stations throughout the playground, we will have a digital passport. As participants visit each station, they will receive a stampp to unlock a digital SDG icon. If they unlock all 17, they will be entered for a giveaway. This passport will act as a digital file for playground visitors to access the resources all in one place.
Live mind map- Participants will share where they are from, and data will be displayed in real-time to show a visual representation of global locations. We will share out to online participants as well for participants to share where they are from.
There will be a place both physically and digitally for teachers to connect, network, and collaborate on ideas for SDG-connected collaboration projects.
Presenters for tables will showcase their best global collaboration projects focused on the SDGs. The tables will have interactive elements using different technology tools for collaboration and ideally a way for participants to try things out.
Call to action as participants leave the playground- Participants will be encouraged to join a database or Padlet to keep sharing ideas and connect after the conference is over.
Live & pre-recorded presentations from educators around the globe will be streaming as part of the presentation stage presentations. Topics will include inspiring stories from global educators, ways to connect the global community, example global collaboration projects that focus on one of the 17 SDGs. Playground coordinators will moderate all presentations.
Table Stations will cover a variety of hands-on activities and presentations and will cover topics such as: projects focusing on all or some of the 17 SDGs, example projects connecting the global community, resources for global collaboration, a live map of current attendees both in person and virtual to foster collaboration and community, and more.
Each presenter (or set of presenters) will have a table for 1 hour. There will be 12 presenters or pairs during the playground that will switch on the 1-hour mark.

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Supporting research

Asia Education Article
https://www.asiaeducation.edu.au/professional-learning/pathways-and-toolkits/global-collaboration/global-collaboration

SDGs overview
https://sdgs.un.org/goals

iEarn- https://www.globaledguide.org/learn

World Savvy, global competence ​​https://www.worldsavvy.org/our-approach/global-competence/

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Presenters

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Chief Operating Officer
100cameras
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Creative Learning Strategist
Adobe for Education
ISTE Certified Educator
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Creative Learning Strategist
Rethinking Learning
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Teacher
School
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Educator
Coach Archie Duran Elementary
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Teacher
Cumbres International School Merida
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Educational Technology Coordinator
Highlands International School San Salva
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Deputy Headteacher
Highbury Quadrant Primary School
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Author,Master's in educationaltechnology
Colegio Michael ham y Colegio Marín
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STEAM teacher
Northside Christian School
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Director Instructional Technology & Blended Learning
BreakFree Education, Go Teach Be Love
ISTE & ASCD Book Author
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President
Springbay Studio Ltd.
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Teacher
Highlands International School
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District Instructional Coach
www.myprps.com
ISTE Certified Educator
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Associate Director, Learning Design
Digital Promise
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Outreach Youth Worker
Royal Borough of Kensington and Chelsea
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Author, Lead Coach SmallBites LLC
Center for Outcomes Based Contracting
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Technology Resource Teacher
Albuquerque Public Schools
ISTE Certified Educator
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Teacher
Cumbres International School Merida
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Technology & Digital Design Coordinator
St. Catherine's Moorlands School
ISTE Certified Educator

Session specifications

Topic:

Global Education, Collaboration and Perspectives

TLP:

Yes

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

1.- Tik tok
2.- instagram
3.- faceboook

ISTE Standards:

For Students:
Global Collaborator
  • Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

TLPs:

Spark Curiosity, Prioritize authentic experiences

Additional detail:

Featured Voices

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.
Related exhibitors:
Google, Inc.