Event Information
Attendants will learn student's learning process as well as the tools they used and the steps they followed in order to create their own Chatbot.
Attendants will be able to try our student's final product: they self created chatbot.
The audience will be able to travel between centuries and places through our Augmented Reality Timeline. Students will share how to create interactive learning experiences using technology.
Each participant will be able to stay as long as they want in the stand to, but, in general, they will take about 5-10 minutes listen to how the project developed, the challenges faced, and to share ideas.
Culatta, R. (2021) Digital for Good: Raising Kids to thrive in an online world. Harvard Business Review, USA
Goldoman, S., Kabayadondo, Z. (2017) Taking Design Thinking to School: How the Technology and Design can transform teachers, learners and classrooms. Routledge, USA.
Spencer, J. And Juliani, AJ (2016) Using design thinking to boost creativity and bring out the maker in every student, Dave Burgess Consulting, USA.