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Whose EdTech Line 2.0: More Props, Less Substance and Maximum Fun

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HBGCC - Lila Cockrell Theater

Innovator Talk
ISTELive Content
Streaming Session
Recorded Session
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Session description

Forget the heavy lifting of serious EdTech content—this session is all about games, laughs, and outlandish props. If you’re looking for rigorous pedagogy, this isn’t it. But if you’re ready to have a blast, learn a little, and maybe win a dubious prize, this is the place to be!

Outline

After a brief explanation of the session's format and introduction of the expert panel, we will run through a variety of improv style games that all revolve around EdTech themes. We will incorporate audience feedback and suggestions whenever possible. There may even be the opportunity for the audience to jump in and participate in the games as well!!

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Supporting research

Hoedown Hysterics: A Comprehensive Analysis of Improv in the Classroom, Drew Scary
The Bald Truth: Using Hat Styles to Predict Learning Styles. Baldwin, B. (2022)
All Fun and (Learning) Games: How Competitive Humor Enhances Memory. .
The Points Don't Matter Foundation.
Scenes from an IT Hat: A Guide to Random Scenario Generation for Digital Skills. Mochrie, C. & Stiles, R. (2023).
Musical Tech Tunes: Engaging Students with Impromptu Jingles. Wayne Brady (2021)

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Presenters

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CEO
Breakout EDU
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Senior Director, Global Learning Initiatives
Discovery Education
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Director of Digital Innovation
Western Springs, District 101
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Educational Strategist & Public Speaker
K12Leaders
ISTE & ASCD Book Author
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Director of Prof Learning, Leadership
All4Ed
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Director of Information Technology
South Portland School Department

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

No

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Teacher Education, Technology Education

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.