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Unreal Futures: Building Player to Creator Pathways with Interactive 3D

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Session description

Interactive 3D is becoming the norm for how we work, play, and communicate. As these technologies expand across industries, they're creating new jobs driving demand for these skills. This session introduces educators to Interactive 3D and real-time technology and the career paths they can open up to students.

Outline

00:00 Welcome/Presenter Intro/Overview
02:00 What is Interactive 3D?
06:00 How industries are using Interactive 3D
10:00 Leveraging student expertise
12:00 Exploration of tools, resources, and lesson plans
22:00 Unreal Engine Community / Epic Games' Commitment to Education
25:00 Q&A
28:00 Next steps/Closing

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Supporting research

https://coeforict.org/2023/10/tech-trend-focus-2024-real-time-3d-graphics/

https://www.m3dsacademy.com/3d-careers-chances-skillsets-what-3d-jobs-pay-the-most/

https://www.modelo.io/damf/article/2024/07/24/0837/the-rise-of-3d-jobs--opportunities-and-skills-in-the-digital-age?hl=en

https://www.adobe.com/content/dam/cc/us/en/cct/shared/AdobeReport-3DSkills-INT.pdf

https://lightcast.io/resources/research/visualizing-the-future

https://knowledgepoint.com/2020/07/15/the-future-is-3d-the-future-is-immersive-skills/

https://www.tandfonline.com/doi/full/10.1080/17543266.2023.2247425#d1e192

https://3dstories.protocube.it/en/3d-real-time-business/

https://blog.laval-virtual.com/en/3d-skills-are-in-high-demand-in-companies/

https://www.edsurge.com/research/guides/interactive-3d-careers-of-the-future

https://www.unrealengine.com/de/blog/demand-for-unreal-engine-and-real-time-3d-skills-at-all-time-high

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Presenters

Photo
President
Cleverlike Studios, Inc.

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

Grade level:

9-12

Audience:

Librarian, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Other: Please specify, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Leader
  • Advocate for equitable access to technology, high-quality digital content, and learning opportunities to meet the diverse needs of all students.
Facilitator
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session