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Know It, Show It, Own It! Student-Driven Creative Showcase Tools!

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HBGCC - Posters, Table 9

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Session description

Young performing and/or visual arts students can truly benefit from having a voice when choosing how to demonstrate their learning. This session gives attendees a chance to learn how common apps and technologies can be successfully adapted for students of the arts to use as tools for student showcase and creativity.

Outline

I will present examples of at least 8 different activities that my students and I use throughout the school year including units/games created with Nearpod, video creation, polls, reflections, choice boards, and virtual stringed instruments that interact with tablets and computers. Apps to be demonstrated include:
Edpuzzle
Screencastify Submit
Google Slides for choiceboards, student compositions, student portfolios
Google Sheets for Flippity Activities
Wakelet for collecting and sharing resources on topics being learned; student portfolios
Whiteboards such as Padlet and Figjam
MakeyMakey and Scratch or MakeCode for virtual instruments.

I will spend as much time as needed for attendees to learn about and in some cases try the activities. Each component will be described and presented for at least 3-5 minutes or as desired by attendees.
This is a poster session, so peer-to- peer interaction will be the focus. We will be using some device-based activities during this session.

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Supporting research

Books: Pass the Baton. Kathryn Finch and Theresa Hoover. DBC Publications. 2020.
The Innovator's Mindset. George Couros. DBC Publications. 2015.
Using Technology to Unlock Music Creativity. Scott Watson. Oxford Press. 2011.

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Presenters

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Music Teacher, Music Dept. Coordinator
Methacton School District

Session specifications

Topic:

Student Engagement and Agency

Grade level:

3-5

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Useful apps to have include:
Google Forms, Slides, Sheets
Wakelet (to receive session resources and to view a collection of activities to help students learn topics.)

The activities are created to be platform-neutral. Participants can also use my devices.

Subject area:

Arts - Performing, Music

ISTE Standards:

For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
  • Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Creative Communicator
  • Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.

TLPs:

Elevate Reflection, Ignite Agency