Event Information
I. Introduction (5 minutes)
Content: Welcome attendees, introduce yourself, and explain the session's objectives.
Engagement: Icebreaker activity where participants share their experiences with video production in pairs.
Process: Peer-to-peer interaction to establish a collaborative atmosphere.
II. Overview of Video Production Process (10 minutes)
Content: Introduce the key stages of video production: planning, filming, editing, and sharing.
Engagement: Use a visual presentation with examples of successful student video projects.
Process: Encourage questions throughout to foster interaction.
III. Exploring Project Levels and Tools (15 minutes)
Content: Discuss different levels of video projects and various tools available (Chatterpix, Do Ink, Canva).
Engagement: Show short video clips of projects created with different tools.
Process: Device-based activity where participants can explore one app or tool on their own devices.
IV. Strategies for Implementation (10 minutes)
Content: Share practical tips for implementing video projects that fit various budgets and skill levels.
Engagement: Group discussion on challenges faced when introducing video projects.
Process: Use breakout groups to brainstorm solutions, then share with the larger group.
V. Hands-on Activity: Planning a Video Project (15 minutes)
Content: Guide participants through planning a simple video project using a provided template.
Engagement: Participants will work in small groups to create a project outline.
Process: Peer-to-peer collaboration, with time for each group to present their ideas.
VI. Wrap-Up and Q&A (5 minutes)
Content: Summarize key takeaways and resources available for further exploration.
Engagement: Open the floor for questions and discussion.
Process: Encourage sharing of additional tips or experiences among participants.
Engagement Tactics Summary:
Peer-to-Peer Interaction: Throughout the session, encourage participants to discuss their thoughts and experiences with one another.
Device-Based Activities: Allow time for participants to explore tools on their devices.
Group Discussions: Facilitate conversations on challenges and solutions, enhancing collaborative learning.
Hands-On Activities: Engage participants in planning a project to apply what they’ve learned.
Farber, Matthew. “Filmmaking Is a Powerful Way for Students to Demonstrate Learning.” Edutopia, George Lucas Educational Foundation, 26 Oct. 2022, www.edutopia.org/article/filmmaking-is-a-powerful-way-for-students-to-demonstrate-learning.
Pack, Jessica. Moviemaking in the Classroom: Lifting Student Voices through Digital Storytelling. Hawker Brownlow Education, 2022.
Snyder, Olivia. “Fostering Creativity and Inclusion through Content Creation and Real-World Relevance - Edsurge News.” EdSurge, EdSurge, 22 Apr. 2024, www.edsurge.com/news/2024-04-22-fostering-creativity-and-inclusion-through-content-creation-and-real-world-relevance.
Do Ink
https://www.doink.com/
Canva
https://www.canva.com/education/
Related exhibitors: | Canva for Education, MagicSchool |