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STEMM: Science, Technology, Engineering, Math and Making Books

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HBGCC - Posters, Table 42

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Session description

Discover how Book Creator brings STEM & STEAM learning to life by documenting student thinking, design processes, and project outcomes. This poster session highlights how students use digital books to capture experiments, reflect, and showcase work—making learning visible, creative, and student-driven from start to finish.

Presenters

Photo
Teacher Success Manager
Book Creator

Session specifications

Topic:

Online Tools, Apps and Resources

Grade level:

PK-12

Audience:

Technology Coach/Trainer, Teacher, District Level Leadership

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Book Creator

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
For Students:
Creative Communicator
  • Use digital tools to visually communicate complex ideas to others.

TLPs:

Elevate Reflection, Connect learning to learner

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.