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Connecting, Exploring, and Playing through Immersive Technology

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HBGCC - Innovation Arcade - Connections Theater

Interactive Session
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Session description

Immersive technology supports transformational learning experiences through experiential learning, unique use of space, and global connectivity. Join us for panel discussion examining XR's potential to equalize access, reignite student curiosity through play, support diverse learners, and enable interdisciplinary exploration. We will discuss implementation strategies, sustainability and scalability, and professional learning.

Outline

This is a panel discussion.

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Presenters

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Head of School
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Director of Innovative Teaching & Learning
River Parishes Community College
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Chief Innovation Strategist, Education
Lenovo
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Chief of Innovation and Education
VictoryXR

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

Grade level:

PK-12

Audience:

Curriculum Designer/Director, District Level Leadership, Teacher

Attendee devices:

Devices not needed

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

TLPs:

Spark Curiosity

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.