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School Librarian Playground

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Playground
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Session description

Play and explore the future of school libraries! Our interactive tech playground allows hands-on tinkering with the latest tools and trends. From digital curation to maker spaces and beyond, this session will re-energize your passion for innovation through immersive demos and PLAY! School librarians are so fun!

Outline

I. Introduction (digital resources available ahead of the conference)
A. Overview of emerging tech tools attendees will experience through hands-on demos and play
B. Explanation of rotation schedule and session structure

II. Small Group Tool Demos (two 60 minutes sessions total)
A. Attendees will rotate freely different demos and presentations led by expert school librarians/teacher librarians

III. Open Play
A. Participants freely explore tools and tinker through informal, self-guided play
B. School library tech experts circulate to answer questions and assist as needed
C. Collaboration encouraged to brainstorm integration ideas

IV. Discussion & Reflection (through digital resources after the conference)
A. Attendees can discuss key takeaways and applications for their libraries and plan future collaborations
B. Share out their favorite highlights with all attendees

V. Closing Remarks & Feedback (through digital resources after the conference)
A. Feedback forms collected

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Outcomes

Ultimately, these outcome specifics will depend on the individual presenters that are chosen for the playground, but these are some possibilities based on our successes from previous ISTE conferences:

Discover new-to-you education technologies and their potential applications for school libraries and other content areas through hands-on demos

Learn how emerging tech tools can support subject area and literacy instruction, engage diverse learners, and empower students as creators

Gain strategies and ideas for integrating tools like VR, 3D printing, coding, robotics, and digital media creation into curriculum and lessons

Receive sample lesson plans and activity ideas that align tools with learning objectives across subject areas

Build connections with edtech experts and fellow school librarians to continue collaboration around future tech integration

Gain confidence and passion for bringing cutting-edge tools into school libraries to prepare students with future-ready skills through PLAY!!!

Leave re-energized and inspired to take action on integrating multiple new tech ideas upon returning to their school

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Supporting research

https://www.commonsense.org/education/articles/10-reasons-librarians-are-more-important-than-ever

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Presenters

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Creative Learning Strategist
Discovering the Remarkable
ISTE Certified Educator
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Teacher Librarian
Skyview High School
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Assistant Professor, School Librarian Program Dir.
Arkansas Tech University
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Librarian
Lispy Librarian
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Student - 11th Grade
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Co-Founder, Director of Product Design
3DuxDesign
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founder
n/a
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Teaching, Learning, and AI Leadership
Vital by Design
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Learning Manager
Makers Empire
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Computer/Instructional Technology Coordinator
Triangle Day School
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Library Media Specialist
Columbus School District
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Librarian
Irving ISD
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Literacy & Innovation
Randolph Elementary
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Computer Science & Design Thinking STEAM Teacher/ Systems Admin/Technology Coordinator
St Raphael School
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Library Services Coordinator
Irving ISD/Irving, TX

Session specifications

Topic:

Library/Media

Audience:

Librarian

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

ISTE Standards:

For Educators: Learner, Collaborator, Facilitator

Transformational Learning Principles:

Spark Curiosity

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.