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Designing Dreams: ISTE in Action Across Central Florida’s Innovation Corridor

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Trip / Tour
Recorded Session
Preregistration Required
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Session description

Embark on an immersive journey through Central Florida’s innovation ecosystem! Using VR, interactive maps, 360 tours, and more, explore ISTE standards in action. Explore how future-ready skills apply to industries like entertainment design, aerospace, cybersecurity, and marine science, providing concrete examples that connect classroom learning to real-world opportunities.

Outline

Session Title: Exploring Central Florida’s Innovation Ecosystem: ISTE Standards in Action

Total Session Time: 60–120 minutes (adjustable based on conference schedule)

1. Welcome and Orientation (10 minutes)

Content:

Introduce presenters, session goals, and learning objectives.

Explain the walking tour format and how participants will use emerging technologies at each stop.

Engagement:

Quick icebreaker: Ask participants to share which local industries or technologies they are most curious about.

Process:

Peer-to-peer interaction via brief verbal sharing, chat or padlet.

Facilitator sets expectations for moving between stations safely.

2. ISTE Standards and Future-Ready Skills Overview (10 minutes)

Content:

Highlight key ISTE standards: Empowered Learner, Digital Citizen, Knowledge Constructor, Global Collaborator.

Explain how these standards connect to future-ready skills used in modern industries.

Engagement:

Ask participants to identify which standards they already integrate into teaching.

Optional device-based poll for immediate interaction.

Process:

Verbal sharing or polling; facilitator highlights examples from participants.

3. Immersive Walking Tour of Conference Center (60–90 minutes)

Content:

Participants move to multiple locations around the conference center.

Each station represents a different industry, such as entertainment design, aerospace, cybersecurity, or marine science.

Example: At the pond, participants view the Disney Drone show via VR, feeling as if they are on location.

Interactive elements connect experiences to nearby spaces, showing how students could design similar immersive learning activities on school grounds.

Engagement:

Hands-on, device-based activities at each stop: VR, interactive maps, 360-degree tours.

Small-group discussions to brainstorm classroom applications of each experience.

Facilitator prompts sharing aloud or via chat after each station.

Process:

Peer-to-peer interaction, device engagement, facilitator-led reflection at every stop.

Reflection or mini-activity embedded at each station to reinforce learning.

Groups rotate stations, allowing multiple perspectives and activities.

4. Classroom Connection Activity (15 minutes)

Content:

Demonstrate strategies for integrating industry-aligned examples into classroom instruction.

Show sample lesson ideas linked to ISTE standards and future-ready skills.

Engagement:

Participants draft a lesson or activity inspired by one or more stops on the tour.

Share ideas with a partner or small group for feedback.

Process:

Peer-to-peer discussion, active reflection, facilitator guidance and examples.

5. Reflection and Takeaways (10 minutes)

Content:

Recap key learnings and practical applications for classroom instruction.

Share resources for continued exploration and implementation.

Engagement:

Exit ticket: Participants submit one actionable insight or strategy via Padlet, chat, or paper.

Process:

Facilitator highlights participant submissions and emphasizes next steps for classroom integration.

Engagement Frequency and Tactics:

Peer-to-peer: Icebreaker, small-group discussions, sharing reflections.

Device-based: VR, interactive maps, 360 tours, polls, exit tickets.

Active reflection: Sketching lesson plans and connecting experiences to ISTE standards.

Continuous facilitation: Moving groups between stations, prompting discussion, and highlighting participant ideas.

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Outcomes

After this session, participants will be able to:

Identify and describe how ISTE (International Society for Technology in Education) standards, such as Empowered Learner, Digital Citizen, and Global Collaborator, are applied in real-world contexts.

Connect future-ready skills, including problem-solving, collaboration, and digital literacy, to industries like entertainment design, aerospace, cybersecurity, and marine science.

Develop strategies to incorporate authentic, industry-aligned examples into classroom instruction to enhance student engagement and learning outcomes.

Reflect on how emerging technologies can support interdisciplinary learning and prepare students for real-world applications.

Participant Takeaways:
Attendees will leave with concrete examples of how classroom concepts translate to professional practice, practical strategies for integrating technology and ISTE standards into lessons, and inspiration to create learning experiences that bridge school and industry.

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Presenters

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Educational Technology Specialist
Wayne County Public Schools
ISTE Certified Educator
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School Library Education Consultant
NCDPI
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Executive Director of Instructional Tech
Johnston County Schools
ISTE Certified Educator

Session specifications

Topic:

Creativity and Storytelling

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Laptop, tablet, or smartphone capable of running VR or interactive map applications

Headphones (for VR/interactive media experiences)

Notebook or digital note-taking tool (for reflection and brainstorming activities)

Comfortable shoes for walking around the conference center

Subject area:

Language Arts, Social Studies or History