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Classroom Skeletal Investigation: Crack the Case, Bone Edition

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

In this hands-on, interdisciplinary session, participants will explore how students can use AI tools to analyze skeletal remains from a simulated crime scene. This project integrates science, design thinking, and digital creativity; through observation and AI-assisted bone identification, 3D modeling, injury analysis, and storytelling through crime scene reconstruction.

Outline

Welcome & Hook (5 minutes)
Content:
Brief introduction to the session and its real-world relevance.
Present a compelling forensic scenario with visuals (e.g., a simulated crime scene image or bone injury photo).

Engagement:
Ask participants: “What questions would you ask if you found this bone at a crime scene?”
Use a live poll or word cloud tool (e.g., Mentimeter) to collect responses.

Process:
Device-based interaction to spark curiosity and activate prior knowledge.

Project Overview & ISTE Alignment (10 minutes)
Content:
Walk through the four phases of the project.
Highlight how each phase aligns with ISTE Standards (Empowered Learner, Knowledge Constructor, etc.).

Engagement:
Share student work samples (photos, 3D models, case file excerpts).
Invite participants to reflect: “Which ISTE standard do you see most clearly in this phase?”

Process:
Peer-to-peer discussion in small groups or breakout rooms.

Deep Dive into AI Tools (15 minutes)
Content:
Demonstrate how AI tools (e.g., image recognition, anatomy databases) are used for bone analysis.
Showcase 3D modeling software and MakerSpace activities.

Engagement:
Hands-on mini activity: Participants use an AI tool or app to identify a bone from an image.
Quick design challenge: Sketch or digitally model a bone with a hypothetical injury.

Process:
Device-based exploration and creative task.
Encourage sharing results with a neighbor or via a shared digital board.

Authentic Learning & Student Agency (10 minutes)
Content:
Discuss how the project fosters curiosity, real-world relevance, and student ownership.
Share student reflections or quotes about their learning experience.

Engagement:
Ask: “How could you adapt this project to your subject area or grade level?”
Use a collaborative Padlet or Jamboard to collect ideas.

Process:
Peer-to-peer brainstorming and digital collaboration.

Interactive Planning Session (15 minutes)
Content:
Guide participants in sketching a version of the project for their own classroom.
Provide a template or worksheet to scaffold planning.

Engagement:
Participants work in pairs or small groups to outline their adaptation.
Share-out: Invite a few groups to present their ideas.

Process:
Collaborative design and peer feedback.

Wrap-Up & Resources (5 minutes)
Content:
Recap key takeaways.
Share a link to the full project document, planning templates, and tech tool list.

Engagement:
Final Q&A and invitation to connect post-session.

Process:
Open discussion and resource sharing.

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Outcomes

Attendees will leave with a replicable framework, tech tool suggestions, and strategies to foster inquiry-based learning through AI and STEAM integration.

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Supporting research

Ruiz Viruel, S., Sánchez Rivas, E., & Ruiz Palmero, J. (2025)
The Role of Artificial Intelligence in Project-Based Learning: Teacher Perceptions and Pedagogical Implications

ISTE Blog – Victoria Thompson (2021)
Create Meaningful Learning Experiences Using the ISTE Standards

Capraro, R. M., Capraro, M. M., & Morgan, J. R. (2013)
STEM Project-Based Learning: An Integrated Science, Technology, Engineering, and Mathematics Approach

Oudeyer, P-Y., Gottlieb, J., & Lopes, M. (2016)
Intrinsic Motivation, Curiosity and Learning: Theory and Applications in Educational Technologies

Springer STEM Education Journal (2022)
Influence of 3D Models and Animations on Students in Natural Subjects

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Presenters

Photo
Teacher
Maddox Academy
Photo
Maddox Academy

Posters in this theme:

Session specifications

Topic:

Artificial Intelligence

Grade level:

6-12

Audience:

Curriculum Designer/Director, District-Level Leadership, Teacher

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Pearson Anatomy & Physiology App with a pre-registered account

Tinkercad access, with a pre-registered account

Subject area:

Interdisciplinary (STEM/STEAM), Language Arts

ISTE Standards:

For Students: Knowledge Constructor, Innovative Designer, Creative Communicator

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences