Event Information
1. Introduction and getting to know the audience activity with Mentimeter (device-based activity) (4 minutes)
2. Overview of Key Lessons: designing AI prompts, ethics in AI, improving structure of prompts, real world applications of AI and coding (5 minutes)
3. Audience turn and talk (peer-to-peer interaction) (2 minutes)
4. Organization of Instructional Unit: logistics of CS and humanities partnership, timing, co-teaching lessons, ISTE standards integration (5 minutes)
5. Audience turn and talk (peer-to-peer interaction) (2 minutes)
6. Community Partnerships: identifying and reaching out to community partners, supporting community partners in the classroom (5 minutes)
7. Audience turn and talk (peer-to-peer interaction) (2 minutes)
8. Closure and Q&A (5 minutes)
After this session, participants will be able to reproduce strategies for effective prompt engineering and ethical integration of artificial intelligence into their computer science courses. In addition, participants will be able to integrate business and college partners into their coursework to best prepare students for the changing landscape of computer science careers.
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Naameh, E. (2021, April 1). The humanities are integral to computer science: we must teach more than just how to code. CSTA. https://csteachers.org/the-humanities-are-integral-to-computer-science-we-must-teach-more-than-just-how-to-code/
Editorial Team (2023, December 2) Prompt engineering techniques you can teach students. Resilient Educator. https://resilienteducator.com/classroom-resources/prompt-engineering-techniques-students/
Royce, C.A. and Bennett, V. (2025, January 3) The art and science of prompt engineering. NSTA. https://www.nsta.org/blog/art-and-science-prompt-engineering?srsltid=AfmBOopV8Ib7_v9836E5NKzSCyNjDQIwzTYZQaaQ35bKucLfxT4FZQFn