Change display time — Currently: Eastern Daylight Time (EDT) (Event time)

Even More Community Building Ideas to Start the Year in Middle School!

,

Poster
Poster Theme: Reimagining Literacy & Learning
Save to My Favorites

Session description

Let’s explore ways to engage your middle school students and build class community at the beginning of the school year. Students love games, leaderboards, and making videos and animations. Join me to gain ideas for how to incorporate digital games and celebrate your students with culminating projects.

Outline

There will be an overview of the process of how I created these activities, tips for the tech tools that I used, and the activities themselves. Activities shared will include a Goosecahse EDU scavenger hunt, app smashing with Padlet and Blooket as well as Book Creator and Google Slides to create student trivia, Summer Highlight Reels in Padlet Sandbox, app smashing Canva with AR Mark to create augmented reality social media newsfeeds, app smashing with Canva and Kami for a session or "Love it or Leave it", student profiles designed in Kami, Canva BINGO, an old school game show using mechanical buzzers, and the culminating projects where students created podcasts in Adobe Express or digital name tags in either Canva or Adobe Express as well as animated videos in Adobe Express. I will also share tips on creating with artificial intelligence in Canva and Adobe Express (60 minutes). Student examples of their culminating projects (podcasts, animated videos and digital name tags) will be shared (15 minutes). Educators will have access to a plethora of resources that they can use in their classroom to incorporate games and community building activities. This includes a curated Padlet with all of the activities for any classroom and the project websites, checklists, and rubrics.

More [+]

Outcomes

Educators will learn new ways to engage their students in community building activities at the beginning of the school year to create a positive class environment. Both digital and analog games are incorporated to increase student motivation and foster communication skills through active teamwork. Games include the use of a variety of tools like Kami, Quizizz, Blooket, Flip, Padlet Sandbox, Goosechase EDU, Canva BINGO and old-fashioned mechanical buzzers. In the culminating project, students design animations and videos using the artificial intelligence features in either Canva or Adobe Express to celebrate their favorite things and goals for the year. They build digital name tags using generative AI in Adobe Express or text to image in Canva. They design videos in Adobe Express using generative AI and recording a video from their recorded audio. In another culminating project, students create podcasts where they interview a classmate and take agency over the creation process from editing the podcast in Adobe Express, designing cover art in Adobe Express, and making their own soundtrack in Google’s MusicFX. Students work asynchronously through project websites, checklists, rubrics, and tutorial videos. There is a lot of student choice baked into the activities throughout this unit to improve student accountability. The rubric is a single-point rubric designed to provide better feedback and reflection for their projects.

More [+]

Supporting research

How to Use Gameplay to Enhance Classroom Learning: https://www.edutopia.org/article/how-use-gameplay-enhance-classroom-learning/

Using Gamification to Ignite Student Learning: https://www.edutopia.org/article/using-gamification-ignite-student-learning/

Columbia CTL - Community Building in the Classroom: https://ctl.columbia.edu/resources-and-technology/teaching-with-technology/teaching-online/community-building/

Building Community Before the First Day of Middle School and Beyond: https://www.edutopia.org/article/building-community-middle-school/

More [+]

Presenters

Photo
Middle School Technology Teacher
Woodland Middle School
ISTE Certified Educator

Session specifications

Topic:

Classroom Culture and Management

Grade level:

6-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Canva, Adobe Express, Blooket, Google Sites, Google Docs, GooseChase EDU, Padlet, Quizizz, Adobe Podcast Studio, Gimkit, Book Creator, Kami, AR Makr app on iPad

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Educators: Designer
For Students: Creative Communicator

Transformational Learning Principles:

Cultivate Belonging, Prioritize Authentic Experiences