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Transforming a Classroom to a Makerspace on a Limited Budget

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Poster
Poster Theme: Innovating with STEAM & AI
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Session description

Using creative resources and imagination, we were able to transform our computer classroom to an engaging, welcoming, creative Makerspace environment. We created different exploratory zones that allow students to choose what areas interest them. We incorporated no-tech Maker bins, technology devices, manipulatives, and 3D printers to engage diverse learners.

Outline

I. Content-The Poster will contain pictures of our actual Makerspace transformation. Attendees will be able to take as much time as they need to explore and ask specific questions. I will also show a video with students using the Makerspace and the activities they have selected. Short interviews with the students will also include why they choose their activity and what they have learned.
II. Engagement-Attendees will have the opportunity to aske questions. They will also be able to observe example of items we use in our Makerspace. Student interviews will demonstrate the relevance of our Makerspace.

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Outcomes

Attendees will have alternative ideas to facilitate a Makerspace. Attendees will be able to observe our budget friendly tables, storage, materials, and devices. Attendees will be able to observe creative solutions to expensive big ticket items. Attendees will be able to observe students in action in our Makerspace.

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Supporting research

1. Making Culture-A National Study of Education Makerspaces, Drexel University ExCITe Center, 3141 Chestnut Street, Philadelphia, PA 19104
2. Makerspaces Fostering Creativity: A Systematic Literature Review, Journal of Science Education and Technology, April 10, 2023, Volume 32, Pgs. 530-548
3. The Research Behind Maker Education, 1st Maker Space, 9059 Technology Lane, Fishers, IN

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Presenters

Photo
Technology/Makerspace Teacher
Johnson Elementary School

Posters in this theme:

Session specifications

Topic:

Innovative Learning Environments

Grade level:

3-5

Audience:

School Level Leadership, Solution Provider, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Designer, Facilitator

Transformational Learning Principles:

Ensure Opportunity, Spark Curiosity