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Our Magic Digital Trip

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Poster
Poster Theme: Reimagining Literacy & Learning
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Session description

At each stop on their journey, young travelers will engage in interactive activities that combine technological, mathematical, communication, and cultural skills. They will plan travel budgets, design presentations, create digital stories, explore the world using virtual maps, all while enhancing their critical thinking, creativity, and problem solving skills.

Outline

This project will be implemented during all the school year, using 6 phases:
Phase 1: Preparing the Journey
Activity: Design a digital passport and include basic information (name, photo, age) with space for virtual stamps.
Product: Personalized passport.
App Used: Canva or Google Slides.
ISTE Standard: Creative Innovator and Responsible Digital Citizen.
Phase 2: Canada
Exploration: Use Google Earth/Maps Kids to view landscapes and cities.
Activity: Research typical animals and iconic places (Niagara Falls, Ottawa, Northern Lights) and create a digital album of Canadian nature.
Product: Passport stamp + digital album.
Apps Used: Google Earth, Google Slides, or Canva.
ISTE Standard: Knowledge Constructor.
Phase 3: Japan
Exploration: 360° video tour of Tokyo and Kyoto (YouTube VR/Kids).
Activity: Create a digitally illustrated haiku, prepare a travel budget by calculating costs in yen and converting them to pesos, and use robots to explore different cities and calculate distances.
Product: Passport stamp + illustrated haiku.
Apps Used: Canva or Sketchbook, Google Sheets, Blockly.
ISTE Standard: Computational Thinker.
Phase 4: France
Exploration: Virtual tour of the Eiffel Tower and the Louvre.
Activity: Prepare a digital presentation about a French monument (2–3 slides) and create a video report about traditional French food, with the option of using a green screen (Chroma).
Product: Passport stamp + video.
Apps Used: Canva or Google Slides, iMovie.
ISTE Standard: Creative Communicator.
Phase 5: Ireland
Exploration: Celtic myths and legends (animated videos).
Activity: Create a digital illustrated story about leprechauns or Irish castles and prepare a budget to calculate lodging and transportation expenses.
Product: Passport stamp + digital story.
Apps Used: Scratch Online or Scratch Jr, Google Sheets.
ISTE Standard: Creative Innovator / Computational Thinker.
Phase 6: Final Repository
Activity: Create an interactive map where each child uploads their work — photos, audio, haikus, stories, presentations, and budgets — and organize a digital exhibition for families and the school community.
Apps Used: Keynote

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Outcomes

After this session, participants will understand that the methodology we use for this project is Project-Based Learning (PBL) supported by technology, in which students will be able to:
Use technology to explore cultures and countries.
Develop skills as responsible digital citizens.
Apply basic concepts of financial mathematics (budgets, currencies).
Foster creative communication through digital products.
Create a final repository of experiences as a record of the journey.

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Supporting research

Google for Education's objectives are to provide cloud-based tools and resources that enhance teaching and learning, empower students with essential digital skills, expand access to education and computer science for underserved communities, and help institutions innovate while maintaining secure and flexible digital environments
https://edu.google.com/our-values/our-commitment/
Canva it's an excellent tool for teachers and students, as it makes it easy to create high-quality resources. It has been such a successful option that more and more teachers are choosing it to make their classes more educational.
https://grupogeard.com/blog/canva-educacion-herramienta-imprescindible-tus-clases/
Scratch promotes computational thinking and problem solving skills; creative teaching and learning; self-expression and collaboration; and equity in computing.
https://scratch.mit.edu/about
In 2013, Code.org was launched by twin brothers Hadi and Ali Partovi with a simple video promoting the idea that everyone should learn computer science.
code.org
Central Offices Practicum (3rd grade Annual Plan of Irish International School)

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Presenters

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Technology Teacher
Irish International School
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Licenciada
Instituto Irlandes de Monterrey
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Educational Technology Coordinator
Instituto Irlandes de Monterrey

Session specifications

Topic:

Project-, Problem-, and Challenge-Based Learning

Grade level:

3-5

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Technology Education

ISTE Standards:

For Students: Innovative Designer, Creative Communicator, Computational Thinker

Transformational Learning Principles:

Spark Curiosity, Elevate Reflection