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Embodying the Maker Mindset: From Teacher Practice to Student Transformation

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Idea Lab
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Session description

Discover how to cultivate the maker mindset in your own practice to inspire creativity, resilience, and problem-solving in students. Through hands-on challenges and guided reflection, you’ll explore practical strategies for embracing iteration, reframing failure, and designing classroom experiences that help every learner think and act like a maker.

Outline

Introduction & Framing (5 minutes)

Content: Define the maker mindset as a set of dispositions (curiosity, resilience, creativity, problem-solving).

Engagement: Quick poll/hand-raise activity — “When have you felt most like a maker?”

Process: Establish relevance by connecting the idea to participants’ own teaching contexts.

Hands-On Maker Sprint (15 minutes)

Content: Participants engage in a low-tech maker challenge (e.g., design a bridge, prototype a wearable, or build a tower using everyday materials).

Engagement: Small groups collaborate, brainstorm, and iterate.

Process: Facilitator introduces “design constraints” mid-activity to model iteration and resilience; peer-to-peer interaction drives engagement.

Reflection & Debrief (10 minutes)

Content: Group discussion on what the sprint revealed about curiosity, iteration, and reframing failure.

Engagement: Participants use a quick-write or digital polling tool to capture insights.

Process: Share-outs highlight diverse perspectives; facilitator connects experiences to maker mindset theory.

Framework for the Maker Mindset (10 minutes)

Content: Present core dispositions and research underpinning maker-centered learning.

Engagement: Participants identify where they already see evidence of these mindsets in their classrooms.

Process: Partner discussions followed by collective share-back.

Classroom Design Lab (15 minutes)

Content: Participants select a current “doer task” or lesson and redesign it through a maker lens.

Engagement: Work in pairs/small groups to embed curiosity, iteration, and student agency.

Process: Attendees create a mini action plan and draft maker prompts for student use.

Gallery Walk & Sharing (5 minutes)

Content: Participants post their redesigned lessons/action plans around the room.

Engagement: Walkthrough to review each other’s ideas; sticky-note feedback for peers.

Process: Encourages peer learning and highlights diverse applications across grade levels and subjects.

Wrap-Up & Resources (5 minutes)

Content: Summarize key takeaways; share resource repository (templates, prompts, maker challenges).

Engagement: Exit reflection — one way they’ll embody the maker mindset tomorrow.

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Outcomes

Attendees will leave with two concrete products: (1) a low-tech prototype created during a hands-on maker challenge, demonstrating how simple materials can spark creativity and resilience, and (2) a personalized action plan that includes a redesigned lesson or activity with embedded maker mindset prompts, ready for immediate classroom use.

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Supporting research

Martinez, S. L., & Stager, G. (2019). Invent to Learn: Making, Tinkering, and Engineering in the Classroom (2nd ed.): https://inventtolearn.com

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play: https://llk.media.mit.edu/

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Presenters

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Program Manager
ODU Center for Educational Innovation
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Instructional Specialist
STEM Academy at Booker T Washington
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Director
MEESA-NNPS/ODU-CEIO
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Assistant Director
Old Dominion University

Session specifications

Topic:

Innovative Learning Environments

Grade level:

PK-12

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS

Subject area:

Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Education Leaders: Empowering Leader
For Educators: Leader

Transformational Learning Principles:

Spark Curiosity, Ignite Agency