Event Information
Introduction & Mindset Shift (10 minutes)
* Content: Reframe accessibility as universal design - features that help everyone
* Engagement: Poll participants on current accessibility feature usage; share surprising statistics on how many students benefit
* Process: Interactive poll via show of hands or device
Hands-On Exploration: Tools for all (12 minutes)
* Content: My top 5 favourite tools
* Engagement: Participants set up and explore features on their iPads
* Process: Self-paced exploration with guided prompts
Hands-On Exploration: Tools for specific students (12 minutes)
* Content: Interact with the tools designed for the sample students
* Engagement: Participants set up and experience the tools designed to support our sample students
* Process: Paired exploration with discussion
Hands-On Exploration: Tools for your student (10 minutes)
* Content: Follow along and create the profile for your own student
* Engagement: Participants break down their own reports to identify needs
* Activity: Create custom tool set to support known student
* Process: Individual exploration with reflection
Real Classroom Applications (10 minutes)
* Engagement: Small group discussion on applications in their specific contexts
* Process: Think-pair-share with nearby participants
Action Planning & Resources (6 minutes)
* Content: Implementation roadmap, share digital resource guide
* Engagement: Participants identify 2-3 features to implement immediately and create a 30-day action plan
* Process: Individual reflection with optional sharing
Q&A and Closing (remaining time)
After this session, participants will be able to:
- Identify and activate at least 5 iPad accessibility features that benefit all learners
- Create an implementation plan for integrating accessibility features into daily instruction
- Differentiate instruction using built-in tools
SUPPORTING RESEARCH
* Apple Education, "Accessibility Features on iPad" - https://www.apple.com/education/k12/accessibility/
* CAST (2018). "Universal Design for Learning Guidelines version 2.2" - http://udlguidelines.cast.org
* Edyburn, D.L. (2020). "Assistive Technology and Students with Mild Disabilities: From Consideration to Outcome Measurement." Handbook of Special Education
* Microsoft Education & CAST, "UDL and Accessibility: Designing for All Learners"
* "The Universal Design for Learning Guidelines" by CAST - demonstrating how accessibility features align with UDL principles
* Studies showing that features like text-to-speech benefit all readers, not just struggling readers (Pearson Education research)