Event Information
Times will vary depending on the session that is approved
5 minutes: Participants will complete a sample Riddle Room
5 minutes: Why Gamify
5 minutes: Ways to modify / adapt
20 minutes: Share & Model Templates
5 minutes: Examples of Flipped Classroom Riddle Rooms
5 minutes: How to ensure engagement & accountability
5 minutes: How to use the templates & create riddle rooms
30 minutes: Model Edpuzzle, Quizizz, Formative, Book Creator, and Kami.
10 minutes: Break & Make
Participants will be engaged by first completing a sample ISTE Riddle Room. Throughout the presentation, participants will be encouraged to participate by answering riddles (small prizes will be given), siting examples of how this could be used in their classrooms, question breaks at the end of each section before continuing, and time to create their own riddle room with me available for support.
After this session, participants will be able to use the Google Slides riddle room templates to create individualized learning experiences for their students and how to easily modify existing templates in order to create access for all students to engage in the learning. Participants will know how to use riddle rooms to remove barriers to learning for students with disabilities. Additionally, attendees will be able to use riddle rooms to introduce or reinforce or review a concept or use riddle rooms to flip their classrooms.
After this session, participants will also be able to create riddle rooms in Edpuzzle, Quizizz, Formative, Book Creator, and Kami.
https://www.trueeducationpartnerships.com/schools/gamification-in-education/