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Micro:bit Magic: A Hands-On Coding Adventure

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Interactive Session
Blended Content
Recorded Session
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Session description

In this hands-on session, discover the magic of micro:bits. Unleash your creativity through coding challenges, data logging, and dynamic activities that showcase the limitless potential of this tiny tech marvel. Get ready to revolutionize your teaching and ignite your students' passion for learning with innovative, hands-on experiences.

Outline

Presentation Outline: Micro:bit Magic - Igniting Creativity and Innovation in the Classroom

Total Session Time: 60 minutes

1. Introduction and Session Overview (5 minutes)
Content: Brief introduction to micro:bit and the session's objectives.
Engagement:
Interactive Poll: Use a live poll to gauge participants' familiarity with micro:bit.
Audience Connection: Share a brief story or example of micro:bit in action to spark curiosity.
Process:
Use a polling tool like Mentimeter to collect responses.
Briefly outline the session structure.
2. Exploring micro:bit:bits: Hands-On Introduction (10 minutes)
Content: Overview of micro:bit capabilities, including sensors, LEDs, and input/output options.
Engagement:
Live Demonstration: Showcase simple micro:bit programs using MakeCode.
Audience Participation: Guide participants through creating their first program (e.g., a basic LED pattern).
Process:
Use screen sharing to walk participants through MakeCode.
Encourage participants to follow along on their own devices or in pairs.
3. Designing Authentic Learning Activities with Micro:bit
(15 minutes)
Content:
Discuss how to design micro:bit projects that align with educational standards.
Highlight ways to integrate micro:bit into different subjects (e.g., science, math, art).
Engagement:
Group Activity: Break participants into small groups to brainstorm and design a micro:bit lesson plan tailored to their subject area.
Peer Sharing: Groups will share their ideas with the larger audience.
Process:
Use breakout rooms for group discussions.
Facilitate peer-to-peer interaction through structured sharing.
4. Facilitating Hands-On Learning and Managing Technology (10 minutes)
Content:
Strategies for managing technology in the classroom, including hands-on makerspace activities.
Tips for guiding students through design processes and computational thinking.
Engagement:
Scenario-Based Discussion: Present common classroom scenarios involving micro:bit and have participants discuss solutions in pairs or small groups.
Process:
Use real-world examples to stimulate discussion.
Encourage participants to share their strategies and insights.
5. Creating Inclusive and Engaging Learning Environments (10 minutes)
Content:
Discuss how to accommodate diverse learner needs with micro:bit activities.
Explore ways to ensure all students are engaged and challenged.
Engagement:
Interactive Q&A: Encourage participants to ask questions and share experiences related to inclusivity.
Resource Sharing: Provide a list of resources, including accessible micro:bit activities and tutorials.
Process:
Use a collaborative tool like Padlet for participants to share ideas and resources.
Answer questions live to foster a supportive learning environment.
6. Wrap-Up and Takeaways (10 minutes)
Content:
Recap key takeaways from the session.
Discuss how participants can implement what they’ve learned in their classrooms.
Engagement:
Final Activity: Ask participants to commit to trying one micro:bit activity in their classroom and share it on a collaborative platform post-session.
Process:
Use a closing reflection or exit ticket to capture participants' plans.
Provide a link to a Padlet where participants can share their post-session experiences and resources.

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Supporting research

https://microbit.org/impact/research/
https://scholar.google.co.uk/citations?user=tECYIOIAAAAJ&hl=en

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Presenters

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Educational Technology Specialist
Wayne County Public Schools
ISTE Certified Educator
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Educational Technology Specialist
Wayne County Public Schools
ISTE Certified Educator
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Executive Director of Instructional Tech
Johnston County Schools
ISTE Certified Educator

Session specifications

Topic:

Innovative Learning, Making and Fabrication.

TLP:

Yes

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Subject area:

Interdisciplinary (STEM/STEAM), Technology Education

ISTE Standards:

For Students:
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

TLPs:

Spark Curiosity, Prioritize authentic experiences