Event Information
1. Introduction (5 minutes)
• Briefly introduce myself and the session’s objectives.
• Icebreaker Activity: Use an interactive poll to engage attendees right from the start.
2. Setting the Context (5 minutes)
• Case Study Introduction: share my experience taking global connections with light poverty in Dominican Republic, lack of technology access in Uganda, and a need for adaptive technology by a Huntington's sufferer in Canada and show how my students were able to use STEAM-based design thinking to create real-world solutions.
3. Interactive Group Activity (15 minutes)
• Breakout Groups: Divide attendees into small groups and assign each group a different global challenge.
• Brainstorming Session: Have groups brainstorm and develop STEAM-based solutions.
• Group Share: Each group presents their ideas briefly to the larger group.
4. Reflection and Feedback (5 minutes)
• Reflection Session: Have attendees share their thoughts and feedback on the activities.
Books:
- Connections-based Learning. Sean Robinson (2017)
- The Connection Lens (2020)
- How People Learn. Bransford, Brown, and Cocking (2000)
Articles:
- What did you do in school today? Willms, Friesen, and Milton (2009)
- Videoconferencing for Global Citizenship Education: Wise Practices for Social Studies Educators. Daniel G. Krutka & Kenneth T. Carano (2015)
Websites:
- https://connectionsbasedlearning.com/research-base
Related exhibitors: | Best Buy Education, LEGO Education, xTool Education |