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STEAM Up the Room with Global Connections

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Session description

Do you want to bring real-world STEAM activities to your class? Are you looking to help your students develop a global mindset? Why not put that all together? Consider tapping into the power of global connections to engage and inspire your students to respond with STEAM-based activities.

Outline

1. Introduction (5 minutes)
• Briefly introduce myself and the session’s objectives.
• Icebreaker Activity: Use an interactive poll to engage attendees right from the start.
2. Setting the Context (5 minutes)
• Case Study Introduction: share my experience taking global connections with light poverty in Dominican Republic, lack of technology access in Uganda, and a need for adaptive technology by a Huntington's sufferer in Canada and show how my students were able to use STEAM-based design thinking to create real-world solutions.
3. Interactive Group Activity (15 minutes)
• Breakout Groups: Divide attendees into small groups and assign each group a different global challenge.
• Brainstorming Session: Have groups brainstorm and develop STEAM-based solutions.
• Group Share: Each group presents their ideas briefly to the larger group.
4. Reflection and Feedback (5 minutes)
• Reflection Session: Have attendees share their thoughts and feedback on the activities.

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Supporting research

Books:
- Connections-based Learning. Sean Robinson (2017)
- The Connection Lens (2020)
- How People Learn. Bransford, Brown, and Cocking (2000)
Articles:
- What did you do in school today? Willms, Friesen, and Milton (2009)
- Videoconferencing for Global Citizenship Education: Wise Practices for Social Studies Educators. Daniel G. Krutka & Kenneth T. Carano (2015)
Websites:
- https://connectionsbasedlearning.com/research-base

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Presenters

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STEAM Support Teacher
School District 43 (Coquitlam)
ISTE Certified Educator

Session specifications

Topic:

Global Education, Collaboration and Perspectives

TLP:

Yes

Grade level:

6-12

Audience:

Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: iOS
Laptop: PC
Tablet: iOS

Subject area:

Engineering, Science

ISTE Standards:

For Students:
Innovative Designer
  • Develop, test and refine prototypes as part of a cyclical design process.
Global Collaborator
  • Explore local and global issues and use collaborative technologies to work with others to investigate solutions.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

TLPs:

Prioritize authentic experiences, Ignite Agency