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Code and Construct a Creature: A CompSci / Engineering Mashup

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Session description

Step into the Coding and Construction Zone - we're manufacturing monsters! In this hands-on lab, we'll use input, processing, and output functions to engineer a creature. This dynamic activity fosters teamwork, sharpens communication skills, and brings creativity to life—an exciting challenge for learners of all ages and skill sets!

Outline

Content and Engagement: In this interactive session, participants will ditch their laptops and engage in a hands-on, team-based project where they’ll code, construct, and use computer science basics and communication skills to help their peers replicate their creatures. The core content focuses on teaching key computer science principles such as input, processing, and output, using tangible, craft-based materials. We will also explore how to extend the project into literacy and life sciences, making it a versatile tool for cross-curricular learning.

Engagement Tactics: Throughout the session, participants will:

Collaborate in small teams to create creatures, rotating roles to simulate real-world coding and engineering processes.
Develop clear step-by-step "code" for each phase of the project with a goal to create instructions for a replica of the original creature, emphasizing the importance of communication and teamwork.

Engage in peer reflection, sharing challenges, solutions, and insights to deepen the learning experience.

Brainstorm ways to adapt the project for various grade levels and subjects, ensuring relevance to their classrooms.

Process:
Participants will begin by brainstorming and designing their creatures, focusing on how core CS concepts apply to their construction.
Teams will work together using input, processing and output functions to replicate their creatures, with frequent check-ins to encourage problem-solving, communication, and collaboration.

The session will culminate in a reflection on the project’s outcomes, with a focus on communication breakdowns, successes, and how to adapt the project for individual teaching environments.

Cross-curricular Extensions:
We will explore how to expand the project into other subject areas. For example, by focusing on life science, students could examine adaptations and biomimicry, analyzing how their creatures might survive in different environments based on their morphology. In literacy, educators could guide students to use their creatures as main characters in creative storytelling, integrating both science and imagination. We will encourage participants to suggest additional extensions to provide opportunities for deeper, multidisciplinary engagement.

Takeaways:
Educators will leave equipped to weave computer science basics into cross-curricular, team-building projects that foster a broader, more authentic, and highly engaging learning experience. They will gain hands-on strategies for integrating coding with other subjects, creating dynamic and inclusive classroom environments that promote collaboration, creativity, and deeper learning for all students.

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Supporting research

1. Bell, T., Witten, I. H., & Fellows, M. (2009). "CS Unplugged: Computer Science Without a Computer."

2. Brackmann, C. P., Barone, D., Casali, A., & Munoz, D. (2017). "The impact of CS Unplugged on the development of computational thinking and its effects on learning."

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Presenters

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founder
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Session specifications

Topic:

Computer Science and Computational Thinking

TLP:

Yes

Grade level:

PK-5

Audience:

Curriculum Designer/Director, Librarian, Teacher

Attendee devices:

Devices not needed

Participant accounts, software and other materials:

none

Subject area:

Computer Science, Elementary/Multiple Subjects

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Creative Communicator
  • Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
Global Collaborator
  • Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

TLPs:

Spark Curiosity, Ignite Agency

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.