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MakerSTREAM: Integrating SEL and STEAM Through Literature and the CASEL Framework

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Session description

This session showcases MakerSTREAM, a lesson collection integrating science, technology, reading, engineering, art, and mathematics (STREAM) with CASEL’s SEL framework. Attendees will explore project-based learning that fosters creativity, critical thinking, and emotional intelligence, empowering students to thrive academically and socially.

Outline

Presentation Outline
-Introduction (5 minutes)
Brief overview of Maker Stream and the importance of Maker Education in schools.
-Importance of Maker Education (10 minutes)
Discuss the benefits of Maker Education.
Introduce Problem-Based Learning and its role in STEAM education.
-Misconceptions and Challenges (10 minutes)
Address common misconceptions about Maker Education.
Discuss challenges such as cost of materials and time constraints.
-Strategies for Implementation (15 minutes)
Explore methods to integrate Maker Education into the curriculum.
Emphasize collaboration, use of digital resources, and fostering creativity.
-Future-Ready Librarians Framework (10 minutes)
Explain the role of librarians in promoting collaboration and innovation in education.
Discuss the importance of curating digital resources and cultivating community partnerships.
-Interactive Activity (10 minutes)
Group activity where participants brainstorm ways to incorporate Maker Education in their own educational settings.
-Q&A session to address any queries or concerns.
-Conclusion (5 minutes)
Summarize key points.
Encourage participants to embrace Maker Education and collaborative practices.

Time Allocation:
Introduction: 5 minutes
Importance of Maker Education: 10 minutes
Misconceptions and Challenges: 10 minutes
Strategies for Implementation: 15 minutes
Future-Ready Librarians Framework: 10 minutes
Interactive Activity: 10 minutes
Conclusion: 5 minutes

-Engagement Process:
Utilize visuals and examples to connect with the audience.
Encourage peer-to-peer interactions by inviting participants to explore a unit provided.
Incorporate real-life scenarios and case studies for better understanding.
Offer opportunities for audience participation through discussions and Q&A sessions.
Provide handouts or resources for further exploration post-presentation.
MakerSTREAM stickers handed out to participants as they enter the session. The stickers will have numbers on the back for drawings with books that are in our lessons.

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Supporting research

ISTE Standards
CASEL Framework
TEA STEM Toolkit
Ramped Up Read Aloud
Picture Perfect STEM
Picture Perfect Science
Future Ready Librarians Framework

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Presenters

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Library Media Specialist
Allen Independent School District
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Doctoral Student
Baylor University

Session specifications

Topic:

Using the ISTE Standards

TLP:

Yes

Grade level:

PK-5

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows

Subject area:

Elementary/Multiple Subjects, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
Collaborator
  • Use collaborative tools to expand students’ authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Facilitator
  • Create learning opportunities that challenge students to use a design process and/or computational thinking to innovate and solve problems.

TLPs:

Ensure Equity, Cultivate Belonging