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Everything Old is New Again: What VCR's Can Teach AI

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HBGCC - Lila Cockrell Theater

Interactive Session
Blended Content
Streaming Session
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Session description

Much conference time is spent on the future. It's time we looked at the past and what a generation of great teachers can teach us about implementation. Match wits pitting "old tech" vs "new tech". Microsoft says the VCR informs AI. Viewmaster inform XR? Plus fun "what ARE those things?"

Outline

5 minutes - Introduction, physical activity, and overview
25 minutes. First round of comparisons. Previous technology devices from the 1970's - 2000's are shown and matched with current technologies. Microsoft and others say the VCR is the model for copyright issues with AI. We explore what that means. The interactive challenge will be to identify the objects (VCR's) and their purpose (harder than it sounds) before they are compared with new (AI). Devices have been digitalized and will be shown on screen. Their implementation successes impediments are the second round of the game. Successful integrations and failures noted, along with why they become obsolete.
20 minutes: Final round of challenges and technologies. Successful integrations and failures noted, along with how they each become obsolete and how newer, replacement technologies replaced them. And a guess (for points) what the next wave might be.
Remaining time: Debrief and participant share.

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Supporting research

https://micology.com/vhs-ai-copyright-infringement/ (MICology). Note this is research leading to a product that will NOT be show,

https://www.technollama.co.uk/vcrs-tape-recorders-and-ai, Andres Guadamuz, March 9, 2024

Morris, Michael G., and Viswanath Venkatesh. "Age differences in technology adoption decisions: Implications for a changing work force." Personnel psychology 53.2 (2000): 375-403.

https://hbr.org/1985/11/implementing-new-technology Dorothy Leonard-Barton and William A. Kraus

Granić, Andrina. "Educational technology adoption: a systematic review." Education and Information Technologies 27.7 (2022): 9725-9744.

Deepa, V., R. Sujatha, and Jitendra Mohan. "Unsung voices of technology in school education-findings using the constructivist grounded theory approach." Smart Learning Environments 9.1 (2022): 1.

Tatnall, Arthur, and Andrew Fluck. "Twenty-five years of the Education and the Information Technologies journal: Past and future." Education and Information Technologies 27.2 (2022): 1359-1378.

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Presenters

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Senior Director, Global Learning Initiatives
Discovery Education

Session specifications

Topic:

Instructional Design and Strategies

Grade level:

PK-12

Audience:

Higher Ed, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

none

Subject area:

Technology Education

ISTE Standards:

For Education Leaders:
Visionary Planner
  • Include a wide range of perspectives from the community to develop and sustain a vision for using technology to advance student learning and success.
For Educators:
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.