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Interactive Math Museum: Bringing to Life Fractions, Decimals, and Percentages

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Session description

Students will apply math concepts such as fractions, decimals, and percentages to create interactive exhibits using AR, allowing their peers to explore and learn through a digital math museum. Students will create interactive exhibits using AR, allowing others to explore and learn through a digital math museum.

Outline

In this interactive session, participants will explore how 6th-grade students used augmented reality (AR) tools like CoSpaces and Blippar to create an immersive digital math museum. The project integrates math concepts such as fractions, decimals, and percentages, allowing students to design AR exhibits that their peers can explore. The session will begin with a live demo showcasing student work, followed by a hands-on activity where attendees will use AR tools to create their own math-based exhibits. Throughout the session, participants will engage in peer discussions and collaborative activities, gaining insight into the practical application of AR in the classroom and strategies for fostering inclusivity and creativity among students.

The session will also highlight how AR promotes active learning, encouraging students to apply math concepts in innovative ways. Attendees will leave with practical knowledge of AR tools, ideas for incorporating them into their own lessons, and strategies for fostering collaboration and inclusivity. The session aims to show how technology can transform math education by creating engaging, interactive learning experiences.

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Supporting research

https://nsflow.com/blog/9-benefits-of-augmented-reality-in-education

https://elearningindustry.com/augmented-reality-in-education-staggering-insight-into-future

https://www.classvr.com/blog/benefits-of-augmented-reality-in-education/

https://www.fingent.com/blog/augmented-reality-in-education-training-use-cases-and-business-benefits/

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Presenters

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Instituto Irlandés de Monterrey
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Irish International School
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Math Teacher
Irish International School

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

TLP:

Yes

Grade level:

6-12

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS
Tablet: Android, iOS

Subject area:

Mathematics, Technology Education

ISTE Standards:

For Students:
Empowered Learner
  • Set learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process to improve learning outcomes.
  • Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

TLPs:

Develop Expertise, Prioritize authentic experiences