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Learning Through Storytelling: Enhancing Engagement through Vlogs and Podcasts

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HBGCC - 217A

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Session description

This project explores how vlogging and podcasting in two first-year college courses can be used to enhance storytelling, collaboration, and problem-solving skills. By integrating technology into education, students gain technical proficiency, narrative skills, and insights into digital storytelling while simultaneously fostering creativity and collaboration.

Framework

This project is grounded in a sociocultural framework, emphasizing that learning and cognitive development occurs through social interactions, cultural practices, and the use of mediating tools lie language and technology. Drawing from Vygotsky’s work and Vasquez (2015) work on “Podcasting as a Transformative Work” . It explores how creating podcasts enhances students’ understanding, engaging, and identity formation. Through the process, students leverage cultural and semiotic resources, engage in sophisticated research, and participate in meaningful activities, while we investigate how they interact with these elements to create content for young children.

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Methods

This is a qualitative research design focusing on the process, the experiences and reflections of the college students while creating educational content for young children. Using a case study approach, we will be documenting the group experiences as they navigate the creating process and analyze their learning outcomes.

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Results

The expectations of this project is to promote increased student engagement and learning, the development of communication skills, the refining of their technological skills as they use their own personal resources, and do some identity work as they experience a shift of identity from being students to be creators of educational experiences for young children.

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Importance

The project represents a way of integrating technology into higher education pedagogy that mirrors what current college students are familiar with as they engage with content creation. It also fosters creativity and critical thinking skills. This project allows for an exploration of how cultural and linguistic resources can be leveraged in education and create learning environments for both college students and young children.Hopfully becoming a transformative learning experience for the participants.

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References

Alrashidi, Oqab & Phan, Huy & Ngu, Bing. (2016). Academic Engagement: An Overview of Its Definitions, Dimensions, and Major Conceptualizations. International Education Studies. 9. 41-52. 10.5539/ies.v9n12p41.

Budge, K. (2016) Learning to Be: The Modelling of Art and Design Practice in University Art and Design Teaching The International Journal Of Art & Design Education.

Carroll, L.; Leander, S. (2001) Improving Student Motivation through the Use of Active Learning Strategies. Master of Arts Action Research Project, Saint Xavier University and SkyLight Field-Based Masters Program

McHugh, S. (2022). The power of podcasting: Telling stories through sound. Columbia University Press.

Misseyanni, A. & Papadopoulou, P. & Marouli, C. (2018). Active Learning In Higher Education: Instructors’ Perspectives And Practices On Pedagogy, Teaching Methods And Assessment. 1642-1652. 10.21125/edulearn.2018.0491.

Ohler, J. (2006). The world of digital storytelling. Educational leadership, 63(4), 44-47.

Robin, B. R. (2016). The power of digital storytelling to support teaching and learning. Digital education review, (30), 17-29.

Vasquez, V. M. (2015). Podcasting as transformative work. Theory Into Practice, 54(2), 147-153.

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Presenters

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Professor, Graphic Design
St. Thomas Aquinas College
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Assistant Professor
St. Thomas Aquinas College

Session specifications

Topic:

Creativity and Storytelling

TLP:

No

Grade level:

Community College/University

Audience:

Higher Ed, Teacher Development, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Elementary/Multiple Subjects, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators:
Designer
  • Design authentic learning activities that align with educational standards and use digital tools and resources to maximize learning.
Learner
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.