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CANCELLED: Playing to Communicate: Learning Sign Language through Gamification.

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HBGCC - Posters, Table X

Poster
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Session description

An interactive game designed to learn sign language (ASL) for academic situations in a fun way. Users advance through levels, completing challenges involving gestures and non-verbal communication, promoting inclusion, and facilitating interaction between hearing and deaf people in various contexts.

Outline

Through the use of a mobile device in an APP that generates various activities which include different levels that allow the development of cognitive skills, attendees will take the necessary time, from a couple of minutes to a complete and directed class that allows the understanding of American Sign Language (ASL) and generate an approach in the gap with people who have a type of deafness.
Besides communicate, math situation will be address, depending on the ASL skill level, the user will be able interact with the content.

1. Process for detecting images (ASL) usign the device camera
2. Process image with Mixed Reality
3. Receive Sign Language (ASL) feedback

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Supporting research

https://ssec.si.edu/stemvisions-blog/5-benefits-gamification
https://www.mdpi.com/2227-7390/11/17/3729
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611935/

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Presenters

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Teacher
Instituto Chapultepec Sur

Session specifications

Topic:

Emergent Technologies, AR, VR, and XR

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android

Participant accounts, software and other materials:

All downloads will be address using beta versions of the app, which will be host and download on a private server.

Subject area:

Engineering, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Students:
Knowledge Constructor
  • Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Global Collaborator
  • Use digital tools to connect with peers from a variety of backgrounds recognizing diverse viewpoints and broadening mutual understanding.

TLPs:

Connect learning to learner, Prioritize authentic experiences

Additional detail:

Student presentation