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Field Day's Vault: A comprehensive collection of free, classroom ready games

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Grand Hyatt - Texas Ballroom D

Interactive Session
ISTELive Content
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Session description

In 2024, in collaboration with PBS Learning Media, The National Science Foundation, IEEE and the Carina Fund, Field Day is launching "The Vault," the first comprehensive collection of free grade 3-12, learning games. During the session, we will play, talk about pedagogy and our research findings. Bring your laptop!

Outline

5m : Introductions and goals
5m : Facilitator led exploration of "The Vault"
20m : Activity: Breakout groups to collaboratively play different games in pairs and think-aloud
10m : Introduction to educational "Bridging" within game based learning (Clarke et al. 2020)
10m : Activity: Developing a bridging lesson plan
10m : Next steps and invitations to fellowships, micro-grants, and online community

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Supporting research

Our work is most informed by the scholarship of James Paul Gee, which was well summarized in the 13 Principles of Good Game Design videos available at https://www.youtube.com/watch?v=6Tn3YTmoaUg&list=PLgb1EzYS06t_iwHfYm4FSQ4Ldb3l5IH48

We also invite reviews and participants to review some of our lab's research, which focuses on design, theory and using new data-centric approaches to better understand learning with games available at fielddaylab.wisc.edu/research.

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Presenters

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Director, Scientist
Field Day @ University of WI - Madison

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

Yes

Grade level:

6-12

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

None - just a browser.

Subject area:

Science, Social Studies or History

ISTE Standards:

For Educators:
Learner
  • Pursue professional interests by creating and actively participating in local and global learning networks.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • Set professional learning goals to apply teaching practices made possible by technology, explore promising innovations, and reflect on their effectiveness.

TLPs:

Connect learning to learner, Spark Curiosity