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Robotics in Math: Making Abstract Concepts Tangible

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HBGCC - Posters, Table 38

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Session description

Attendees will explore how robotics can be used to make math more engaging, tangible, and accessible for students. The session will cover specific strategies for integrating robotics into math lessons, for various grade levels. Attendees will learn how to use robots to solve mathematical problems and enhance problem-solving skills.

Outline

Introduction and Session Overview (10 minutes)
Introduction to the session’s goals: Using robotics to enhance math instruction.
Overview of how robotics can be used in math for various grade levels and learning abilities.

The Role of Robotics in Math (15 minutes)
Presentation on specific mathematical concepts (geometry, algebra, measurement, data analysis) that robotics can enhance.
Demonstrate real-world applications of robotics in math (e.g., using robots to model angles, distances, and equations).
Show sample student projects and their learning outcomes.

Hands-On Activity: Math-Robotics Lessons (20 minutes)
Participants work individually or in groups to engaged in a robotics-based math lesson using a template provided.

Sharing and Peer Feedback (10 minutes)
Participants share lesson ideas with the group.
Discuss adaptations for various classroom environments, from resource-rich to low-tech.

Wrap-Up and Q&A (5 minutes)
Recap the key points: Connecting math concepts to robotics, lesson planning, and accommodating diverse learners.
Provide additional resources for robotics and math instruction (links to tools, software, and lesson banks).

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Supporting research

Robots in the Classroom: Bringing Math and Science to Life” https://www.teachermagazine.com/articles/robots-in-the-classroom

The Impact of Robotics on Students' Mathematical Skills” https://www.sciencedirect.com/science/article/abs/pii/S0747563218303120

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Presenters

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Teacher
Hopewel Area School District

Session specifications

Topic:

Professional Learning and Development

Grade level:

PK-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

https://vr.vex.com/

Subject area:

Mathematics

ISTE Standards:

For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Empowered Learner
  • Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Computational Thinker
  • Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

TLPs:

Connect learning to learner, Spark Curiosity