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Engaging Minds: Active Learning in the Middle School Classroom

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Session description

This session explores active learning strategies for middle school classrooms, highlighting their role in fostering student engagement and collaboration. Participants will gain practical tools and techniques to enhance teaching practices, creating dynamic learning environments that motivate and inspire students to take an active role in their education.

Outline

Introduction (10 minutes)--Content:
Welcome and brief introduction of the presenter.
-Define active learning and its significance in middle school education.
-Quick icebreaker: "Share one word that describes your teaching style."

Theoretical Foundations of Active Learning (10 minutes):
-Overview of key research supporting active learning.
Benefits for middle school students (e.g., engagement, retention).

Interactive Strategies for Active Learning (30 minutes):

Introduction to various strategies:
Jigsaw Activities
Problem-Based Learning
Game-Based Learning
Engagement Activities:

Technology Integration (15 minutes)
-Present digital tools that support active learning (e.g., Kahoot, Padlet, Google Classroom)
-Live demonstration of tools or activities

Classroom Management for Active Learning (10 minutes)
-Tips and techniques for maintaining a positive classroom atmosphere during active learning.

Engagement Tactics:
Peer-to-Peer Interaction: Throughout the session, encourage participants to discuss their thoughts and experiences in pairs or small groups.
Device-Based Activities: Use polls and quizzes to make use of participants' devices for real-time feedback and engagement.
Games and Contests: Incorporate friendly competitions to make learning fun and interactive.

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Supporting research

Active Learning in the Middle Grades Classroom, Susan Edwards, 2016

Active Learning, Barry Gilmore and Gravity Goldberg, 2023

Making Space for Active Learning: The Art and Practice of Teaching, Anne C. Martin, Ellen Schwartz

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Presenters

Photo
Teacher
Liberty Memorial Central Middle School

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

Yes

Grade level:

6-8

Audience:

Teacher Development, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Access to Google Drive, Gmail, and Wakelet are useful and all free!

ISTE Standards:

For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

TLPs:

Connect learning to learner, Spark Curiosity