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Bringing Stories to Life Through MakerSpaces

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Session description

Discover how Makerspaces provides the perfect environment to grow student creativity as they imagine and innovate ways to bring stories to life. Through hands-on activities, attendees will make their creative storytelling artifacts. Attendees will learn how they can create their own low-cost Makerspace.

Outline

Below is an outline that describes the content of each component of the presentation, process, and time for each.

Intro | Instructors Game (guess who) 2 min
Session Overview Interactive Slide Show 2 min
What is a Makerspace Demonstration and device based activity 5 min
Examples of Storytelling Artifacts Demonstration and device based activity 5 min
"Lets create a unique Storytelling Artifact" "explanation review of resources available" 2 min
Divide Into Groups Session Interaction 2 min
Assign storytelling challenge Session Interaction 2 min
Create the Artifact Peer to Peer Interaction | teamwork 20 min
Share the Artifact Session Interaction 10 min
How to create your own Makerspace Visual via Slides 6 min
Sharing website | resources Visual and handouts 2 min
Q and A Session Interaction 2 min
  
Total Minutes 60

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Supporting research

Supporting Research:

Bull, G., Schmidt-Crawford, D. A., McKenna, M. C., & Cohoon, J. (2017). Storymaking: Combining Making and Storytelling in a School Makerspace. Theory Into Practice, 56(4), 271–281. https://doi.org/10.1080/00405841.2017.1348114

Whyte J, Misquith C. Making as Storytelling: Using Draw-and-Write and Object Elicitation in the Design and Study of a Library Makerspace. In: Bedi S, Webb J, eds. Visual Research Methods: An Introduction for Library and Information Studies. Facet; 2020:107-126.

Monahan, Robert, Vandenberg, Jessica, Smith, Andy, Gupta, Anisha, Fox, Kimkinyona, ElSayed, Rasha, Hubbard_Cheuoua, Aleata, Minogue, James, Oliver, Kevin, Ringstaff, Cathy, and Mott, Bradford. Integrating Storytelling and Making: A Case Study in Elementary School. Retrieved from https://par.nsf.gov/biblio/10520398. Web. doi:10.1007/978-3-031-47658-7_21.

Articles:
Zubrzycki, J. (2016, June 9). “Maker spaces” and literacy instruction: Playing with story. Education Week. https://www.edweek.org/teaching-learning/maker-spaces-and-literacy-instruction-playing-with-story/2016/06

Maslyk, Dr. J. (2019, June 7). Lessons that connect making and children’s literature. Ideas & Inspiration from Demco. https://ideas.demco.com/blog/making-and-childrens-literature/

Books:

Martinez, S. L., & Stager, G. S. (2019). Invent to learn: Making, tinkering, and engineering in the classroom.

Graves, C., & Graves, A. (2016). The Big Book of Makerspace Projects: Inspiring makers to experiment, create, and learn. McGraw Hill Professional.

Haebig, C. (2022b). The Maker Playbook: A Guide to Creating inclusive learning experiences. International Society for Technology in Education.

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Presenters

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Technology Integration Specialist
Mrs. Geeky LLC
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Science Teacher
Chemistry Colleen LLC

Session specifications

Topic:

Creativity and Storytelling

TLP:

Yes

Grade level:

6-8

Audience:

Counselor, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Smartphone: iOS, Windows, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Book Creator | Create Free Account https://bookcreator.com/
Scratch | Create Free Account https://scratch.mit.edu/
Zebra Crossing QR Code Generator| Bookmark
https://zxing.appspot.com/generator
Canva | Create Free Account | https://www.canva.com/

Optional:
PC OR MAC
Download free trial Hyperstudio https://www.mackiev.com/hyperstudio/

Phone App:
Stop Motion Studio

Subject area:

Arts - Visual, Elementary/Multiple Subjects

ISTE Standards:

For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Knowledge Constructor
  • Use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

TLPs:

Spark Curiosity, Prioritize authentic experiences