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Have Your Students Design an Escape Room!

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Session description

A student-designed Escape Room is an engaging way for children and adults to learn new things! While creating escape rooms students demonstrate knowledge and experience the elements of gamification and design. Anyone can build one using our free planning guide we will show you how!

Outline

Introducing Participants to the Session Outcomes
-(5 minutes) We will begin with an introduction to the session objectives and discuss and demonstrate the need for students to design Escape Rooms as a model for problem-solving and critical thinking.

1. (10 minutes) We will begin our plans, download the template to user devices, and then discuss the content, standards, and student processes that they want to include in their designs.

2. (5 minutes) Then, we will discuss the selection of themes and settings that are used to involve the user in an Escape Room.

3. (10 minutes) Next we will display possible usages of Google Tools like Slides, Docs, Drive, and Keep for students to use when designing problems within an Escape Room.

4. (10 minutes) Then, we will work together to determine the setups and supplies that are required to prepare for working through the problems found in the activity.

5. (10 minutes) Next, we will look at specific puzzle types that students can include in a classroom Escape Room. The participants will work in teams to prototype an example puzzle using their subject area content and a provided lock.

6. (5 minutes) Finally, teams will trade puzzle prototypes and practice solving locks using hints and clues found hidden within the session presentation. (Teams will each be typing on a shared presentation so that all participants can access and benefit from the creativity of the group.)

Reflection (5 minutes)
We will conclude by wrapping up any questions by the participants and allowing time for attendees to voice which tools, concepts, and/or puzzles they plan to provide students as they develop their plans. Participants will be able to take their google doc template home from the conference and use it with their own students!!

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Supporting research

Active Learning, such as found in an "Escape Room" is a hallmark of the eMINTS Instructional Model.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8305373/#:~:text=Escape%20rooms%20can%20generate%20intrinsic,engagement%20for%20higher%20education%20programs.

eMINTS is featured in the “What Works Clearinghouse” for research findings that show positive impacts on student engagement and learning in schools.

http://emints.org/wp-content/uploads/2014/05/eMINTS-Research-Findings-Summary_updated-04.15.2015.pdf

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Presenters

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Instructional Specialist
eMINTS National Center

Session specifications

Topic:

Instructional Design and Strategies

TLP:

No

Grade level:

PK-12

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Subject area:

Language Arts, Technology Education

ISTE Standards:

For Students:
Innovative Designer
  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Publish or present content that customizes the message and medium for their intended audiences.