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The Video Game Skill Tree: Leveraging Game-based Creation in Core Curriculum

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Grand Hyatt - Republic ABC

Innovator Talk
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Session description

Students are gaining mastery of video games, and many struggle to extract the value of this skill. Students are more engrossed in their learning when using video games to communicate. The video game skill tree nurtures gaming skills into art and career readiness that inspires learning success.

Outline

10min - Video Games as Art Integration
10min - Understanding Game-based Creation
10min - Popular video games used as creation tools
20min - Examples of Game-based Creation used in core curriculum

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Supporting research

Cleverlike Studios is the subject matter expert on video games in education. The team specializes in helping understand and leverage video games by empowering students without burdening the teacher.

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Presenters

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President
Cleverlike Studios, Inc.
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Education Content Producer
Cleverlike Studios, Inc.

Session specifications

Topic:

Games for Learning, Gamification and Esports

TLP:

Yes

Grade level:

PK-12

Audience:

District Level Leadership, Teacher Development, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Having a Minecraft Education account could be helpful since that is one of the Game-based creation tools used by students.

Subject area:

Arts - Visual, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Students:
Empowered Learner
  • Build networks and customize their learning environments in ways that support the learning process.
Innovative Designer
  • Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Creative Communicator
  • Use digital tools to visually communicate complex ideas to others.

TLPs:

Spark Curiosity, Ignite Agency

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session