Topic:
Games for Learning, Gamification and Esports
Audience:
District Level Leadership, Teacher Development, Technology Coach/Trainer
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Having a Minecraft Education account could be helpful since that is one of the Game-based creation tools used by students.
Subject area:
Arts - Visual, Interdisciplinary (STEM/STEAM)
ISTE Standards:
For Students:Empowered Learner- Build networks and customize their learning environments in ways that support the learning process.
Innovative Designer- Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Creative Communicator- Use digital tools to visually communicate complex ideas to others.
TLPs:
Spark Curiosity, Ignite Agency
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session