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Game-Changing Game-based Presentations in Google Slides

Pennsylvania Convention Center, 124

Participate and share: Interactive session
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Technology Integration Analyst & Trainer
Northeast Metro Intermediate School Dist
ISTE Certified Educator
Emily is a Technology Integrator and Trainer for Northeast Metro Intermediate School District 916, a former middle school German Teacher, and a Google Certified Trainer & Coach and ISTE Certified Educator. Throughout her time at 916, she has worked with staff and students to grow their instructional technology skills and meets everyone where they are at. Emily has presented at a variety of local, regional, national, and international conferences, both in-person and virtually. She uses her professional experiences, passion for technology, and drive to innovate student learning to inform and plan her training sessions, including one-on-one, group, and online.

Session description

Google Slides can be used to make presentations, but what else can it do? It can be used to make interactive educational games, classic board games, game shows, virtual escape rooms and so much more! This session will give you the tools you need to create game-changing presentations!

Purpose & objective

This session will teach participants how to create games in Google Slides including classic quiz games, board games, Memory, and modern games like CodeNames and virtual escape rooms. It will also cover all of the necessary skills in Google Slides to build the games. This includes linking between slides, adding shapes/making transparent shapes, importing slide templates, editing slide background image, and adding images and gifs. It will also discuss where to find free slide game templates to modify.

1. The participant will be able to add shapes and make them transparent, insert images and gifs, import slide templates, editing slide background, and link between slides in Google Slides
2. The participant will be able to find and modify to use game templates from free internet resources such as
3. The participant will be able to create their own game they can use with their learners.
4. The participant will be able to create a virtual escape room.

Evidence of Success:
-Editing of the Google Slides the presenter will share with participants
-Evaluation of session
-Participant participation
-Participants will be able to use Google Slides to create engaging games for their learners

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The session will be themed as an escape room, and learning each skill will move participants one step closer to escaping the ISTE room. During the presentation, the presenter will use live demonstrations, participant activities, peer-to-peer interactions, and a few bad jokes to keep the presentation engaging. Participants will earn a sticker badge after "breaking out" of the session.

Introduction to presenter, session goals, and success tips - 3 min
Google Slides Skills (Shapes, Linking, Importing Templates, Inserting Images/Gifs, Background) - 20 min
Building your own simple game - 5min
Building an interactive game (Matching/CodeNames) - 10min
Where to find awesome Slide game templates - 5 min
Modifying awesome templates - 5min
Building a Virtual Escape Room - 10min
If time: Building your own game
Final wrap-up - 2min

**If selected for a 90 min Creation Lab or another session type, the bulk of the difference will be in the amount of time for participant creation.

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Supporting research

The unrealized potential of learning through play in schools:

Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World

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Session specifications

Online tools, apps & resources
Grade level:
Skill level:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Google Workspace account
Google Slides
Subject area:
Special education, Not applicable
ISTE Standards:
For Coaches:
Learning Designer
  • Collaborate with educators to develop authentic, active learning experiences that foster student agency, deepen content mastery and allow students to demonstrate their competency.
For Educators:
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.