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Purpose: The purpose of this session is to teach teachers how to integrate innovative software components to maximize the retention of key concepts in mathematics.
Learning Intention:
Teachers will learn how to use block coding through Scratch to create projects that students can use to review Math Concepts.
Success Criteria:
1. Teachers can navigate through the Scatch app.
2. Teachers created a simple Scratch project.
3. Teachers can use what they have learned and implement it in their classrooms.
Introduction and Welcome (5 mins)
1. Introduction to Task (Students/Teachers will create a project reviewing a key concept in math.)( 5 to 7 min)
2. Introduction to Scratch (Basic components and samples) (15 TO 20 mins) (device-based activities)
3. Teacher work time (Teachers will be given an opportunity to work on their own projects to take back with them. ( 20 to 30 mins) (peer-to-peer interaction with devise-based activities).
Closure and Thank you (5 min)
https://scratch.mit.edu
"Research completed over the past decade has confirmed the potential benefits of educational technology applied to the teaching and learning of mathematics. When used effectively, educational technology can enhance student understanding of mathematical concepts, bolster student engagement, and strengthen problem-solving skills. Most of the recent meta-analyses of research studies in this area, however, note that these benefits depend on how educational technology is implemented, whether it is integrated with instruction, and the degree to which teachers are trained and interested in its use (Guerrero, Walker, and Dugdale 2004; Kahveci and Imamoglu 2007; Goos and Bennison 2007; Li and Ma 2010; Cheung and Slavin 2011)" California Math Framework Pg. 731