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Scratching Our Way Through Engaging Math Review

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Pennsylvania Convention Center, 115B

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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Program Specialist-Demonstration Teacher
Indian Springs High School/SBCUSD
@yasmeenwest1
I have been teaching mathematics in San Bernardino for 20 years and every year brings something new. As a Demonstration Teacher, I plan innovative learning experiences that engage learners and teach them about the beauty of mathematics. I strive to create lifelong learners with a passion for problem-solving and a fire for success. I enjoy integrating STEM activities into my everyday mathematics instruction.

Session description

Code math review using Scratch! Come learn how to use Scratch to create interactive experiences for students to review key concepts. By the end of this session, teachers will be able to lead students through a culminating project where kids design a math review using block coding in Scratch.

Purpose & objective

Purpose: The purpose of this session is to teach teachers how to integrate innovative software components to maximize the retention of key concepts in mathematics.

Learning Intention:
Teachers will learn how to use block coding through Scratch to create projects that students can use to review Math Concepts.

Success Criteria:
1. Teachers can navigate through the Scatch app.
2. Teachers created a simple Scratch project.
3. Teachers can use what they have learned and implement it in their classrooms.

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Outline

Introduction and Welcome (5 mins)

1. Introduction to Task (Students/Teachers will create a project reviewing a key concept in math.)( 5 to 7 min)

2. Introduction to Scratch (Basic components and samples) (15 TO 20 mins) (device-based activities)

3. Teacher work time (Teachers will be given an opportunity to work on their own projects to take back with them. ( 20 to 30 mins) (peer-to-peer interaction with devise-based activities).

Closure and Thank you (5 min)

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Supporting research

https://scratch.mit.edu

"Research completed over the past decade has confirmed the potential benefits of educational technology applied to the teaching and learning of mathematics. When used effectively, educational technology can enhance student understanding of mathematical concepts, bolster student engagement, and strengthen problem-solving skills. Most of the recent meta-analyses of research studies in this area, however, note that these benefits depend on how educational technology is implemented, whether it is integrated with instruction, and the degree to which teachers are trained and interested in its use (Guerrero, Walker, and Dugdale 2004; Kahveci and Imamoglu 2007; Goos and Bennison 2007; Li and Ma 2010; Cheung and Slavin 2011)" California Math Framework Pg. 731

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Session specifications

Topic:
Games for learning & gamification
Grade level:
9-12
Skill level:
Intermediate
Audience:
Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Free account with https://scratch.mit.edu
Subject area:
Math
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.