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Team STEAM: Teen-Lead Mentoring Program Inspiring the Next Generation of Innovators

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Pennsylvania Convention Center, Terrace Ballroom Lobby, Table 8

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Presenters

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Co-Founder & Vice President
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Marci Klein M.D. is an NYU trained clinical and academic pediatrician with over 20 years experience in early childhood development, education and social/emotional heath. She transitioned into education 4 years ago, joining her two teen children, the original founders of 3DuxDesign cardboard modeling system after seeing the incredible response from both educators and students, Dr. Klein now creates a wide range project-based learning resources for children learning both in the classroom and at home. Her curriculum focuses on real-world problem solving, blending the arts with traditional STEM education to inspire the next generation of innovators.

Session description

The Team STEAM mentoring program began as a remote engineering club started by high school sophomores with a goal of supporting elementary students during COVID through mentorship, friendship and fun, and hands-on STEM activities. Schools may be back, but Team STEAM is expanding. We will showcase our experiences.

Purpose & objective

The Team STEAM co-founders and high school students will share examples of their projects and lesson plans, showcase student projects and share program director, parent and student feedback from STEAM program experiences

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Outline

This poster session will highlight how teen-lead STEAM mentoring programs can be easily implemented and support youth STEM skills and social engagement as well as build teen leadership, organizational and communication skills.

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Session specifications

Topic:
Leadership
Grade level:
PK-12
Skill level:
Beginner
Audience:
Teachers, Library media specialists, Professional developers
Attendee devices:
Devices not needed
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Students:
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors:
3DuxDesign